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-rw-r--r--3de.c52
-rw-r--r--map.h8
-rw-r--r--player.c10
-rw-r--r--player.h1
-rw-r--r--render.c63
-rw-r--r--render.h10
6 files changed, 129 insertions, 15 deletions
diff --git a/3de.c b/3de.c
index e18b643..1e40f91 100644
--- a/3de.c
+++ b/3de.c
@@ -1,5 +1,6 @@
#include "asset.h"
#include "config.h"
+#include "map.h"
#include "maths.h"
#include "memory.h"
#include "plat.h"
@@ -21,9 +22,9 @@ void draw_spinny(Renderer* r, Colour c) {
void draw_gun(Renderer* r) {
static int a = 0;
- const Mesh* m = get_mesh(asset_id_gun_mesh);
+ const Mesh* m = get_mesh(asset_id_monkey);
const Texture* tex = get_texture(asset_id_gun_texture);
- int p[] = { 0, 0, 0, f1 };
+ int p[] = { f1 * 7, 0, f1 * 5, f1 };
mtx_push_trans(p);
/*mtx_push_rot_x(a);
mtx_push_rot_y(a);
@@ -44,11 +45,39 @@ void draw_tri(Renderer* r, int x, int y) {
}
void draw_line(Renderer* r, int x, int y) {
- int s[] = { 100, 100 };
- int e[] = { x, y };
+ int s[] = { 100, 100 }, e[2];
+ e[0] = x;
+ e[1] = y;
ren_line(r, make_red(), s, e);
}
+void draw_map(Renderer* r, Player* p) {
+ int data[512] = {
+ 16, 16,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ };
+ int pos[2];
+ Map* m = (Map*)data;
+ pos[0] = p->p[0];
+ pos[1] = p->p[2];
+ ren_map(r, m, pos, p->f, p->l);
+}
+
int entrypoint(int argc, const char** argv, Arena* a) {
App* app;
Renderer r = { 0 };
@@ -89,24 +118,23 @@ int entrypoint(int argc, const char** argv, Arena* a) {
while (app->o) {
fps_begin(&f);
while (f.now >= f.next) {
- Rect clip = { 30, 80, 400, 800 };
app_begin(app);
update_player(&p, &s);
ren_begin(&r, app->fb, depth, app->w, app->h);
- ren_clip(&r, &clip);
- ren_clearc(&r, make_blue());
+ ren_clear(&r);
ren_cleard(&r, f1 * 300);
+/* draw_line(&r, app->mx, app->my);*/
+ push_player_cam(&p);
+ draw_gun(&r);
+ draw_map(&r, &p);
+ pop_player_cam();
+ /*draw_tri(&r, app->mx, app->my);*/
sprintf(buf, "FPS: %d", app->fps);
ren_texts(&r, blue, 3, 3, buf);
sprintf(buf, "CAP: %d", f.fps);
ren_texts(&r, blue, 3, 8, buf);
sprintf(buf, "MOUSE: %d, %d", app->mx, app->my);
ren_texts(&r, blue, 3, 13, buf);
- draw_line(&r, app->mx, app->my);
- push_player_cam(&p);
- draw_gun(&r);
- pop_player_cam();
- draw_tri(&r, app->mx, app->my);
ren_end(&r);
app_end(app);
fps_update(&f);
diff --git a/map.h b/map.h
new file mode 100644
index 0000000..6b99d9a
--- /dev/null
+++ b/map.h
@@ -0,0 +1,8 @@
+#ifndef map_h
+#define map_h
+
+typedef struct Map {
+ int w, h;
+} Map;
+
+#endif
diff --git a/player.c b/player.c
index 0110b56..a94b36b 100644
--- a/player.c
+++ b/player.c
@@ -4,7 +4,7 @@
#include "services.h"
void init_player(Player* p) {
- int ip[] = { 0, 0, -(5 << fbits) };
+ int ip[] = { 5 << fbits, 0, (5 << fbits) };
vec_cpy(p->p, ip, 3);
p->r[0] = 0;
p->r[1] = 0;
@@ -26,8 +26,12 @@ void update_player(Player* p, struct Services* s) {
dir[1] = cos_table[t];
dir[2] = -sin_table[t2];
dir[3] = cos_table[t2];
- p->p[0] += (dir[0] * fb + dir[2] * lr) / 3;
- p->p[2] += (dir[1] * fb + dir[3] * lr) / 3;
+ p->p[0] += (dir[0] * fb + dir[2] * lr) / 10;
+ p->p[2] += (dir[1] * fb + dir[3] * lr) / 10;
+ p->f[0] = dir[0];
+ p->f[1] = dir[1];
+ p->l[0] = dir[2];
+ p->l[1] = dir[3];
}
void push_player_cam(const Player* p) {
diff --git a/player.h b/player.h
index 5c26b9d..c30d9e7 100644
--- a/player.h
+++ b/player.h
@@ -6,6 +6,7 @@ struct Services;
typedef struct {
int p[3];
int r[2];
+ int f[2], l[2];
} Player;
void init_player(Player* p);
diff --git a/render.c b/render.c
index d36d528..8e74082 100644
--- a/render.c
+++ b/render.c
@@ -1,3 +1,4 @@
+#include "map.h"
#include "maths.h"
#include "plat.h"
#include "render.h"
@@ -686,3 +687,65 @@ void ren_mesh(
}
}
+void ren_map(
+ Renderer* r,
+ const struct Map* map,
+ const int* pos,
+ const int* dir,
+ const int* left
+) {
+ int x, w, h, hh;
+ const int* data = (const int*)&map[1];
+ w = r->vp[0] << fbits;
+ h = r->vp[1] << fbits;
+ hh = h / 2;
+ for (x = r->clip[0]; x < r->clip[2]; x++) {
+ Line l;
+ int ray = ((2 * x) << (fbits * 2)) / w - f1;
+ int d[2], plane[2];
+ d[0] = ((left[0] * ray) >> fbits);
+ d[1] = ((left[1] * ray) >> fbits);
+ plane[0] = pos[0] - d[0];
+ plane[1] = pos[1] - d[1];
+ d[0] = dir[0] - d[0];
+ d[1] = dir[1] - d[1];
+ d[0] = (pos[0] + d[0] * 4);
+ d[1] = (pos[1] + d[1] * 4);
+ init_line(&l, pos, d);
+ while (1) {
+ int mp[2], tile;
+ mp[0] = l.x >> fbits;
+ mp[1] = l.y >> fbits;
+ if (
+ mp[0] < 0 ||
+ mp[1] < 0 ||
+ mp[0] >= map->w ||
+ mp[1] >= map->h
+ ) break;
+ tile = data[mp[0] + mp[1] * map->w];
+ if (tile) {
+ int lp[2], sy, ey, d, y;
+ lp[0] = l.x;
+ lp[1] = l.y;
+ d = vec_dist(lp, lp, plane, 2);
+ sy = (r->vp[1] / 2) - (((hh << fbits) / d) >> fbits);
+ ey = (r->vp[1] / 2) + (((hh << fbits) / d) >> fbits);
+ sy = maxi(sy, r->clip[1]);
+ ey = mini(ey, r->clip[3]);
+ for (y = sy; y < ey; y++) {
+ int coord = x + y * r->vp[0];
+ Colour c = { 0, 0, 0, 255 };
+ c.r = (((16 << fbits ) - d) / 16);
+ if (d < r->d[coord]) {
+ r->d[coord] = d;
+ r->t[coord] = c;
+ }
+ }
+ break;
+ }
+ step_line(&l);
+ }
+ }
+}
+
+
diff --git a/render.h b/render.h
index 2299a30..9ce3015 100644
--- a/render.h
+++ b/render.h
@@ -3,6 +3,8 @@
#include "rect.h"
+struct Map;
+
typedef struct {
unsigned char r, g, b, a;
} Colour;
@@ -125,4 +127,12 @@ void ren_mesh(
const Texture* tex
);
+void ren_map(
+ Renderer* r,
+ const struct Map* map,
+ const int* pos,
+ const int* dir,
+ const int* left
+);
+
#endif