diff options
-rw-r--r-- | render.c | 85 |
1 files changed, 52 insertions, 33 deletions
@@ -714,6 +714,9 @@ void ren_mesh( } } +/* temp */ +#include "asset.h" + void ren_map( Renderer* r, const struct Map* map, @@ -723,54 +726,70 @@ void ren_map( ) { int x, w, h, hh; const int* data = (const int*)&map[1]; + /* temp */ + const Texture* texture = get_texture(asset_id_gun_texture); w = r->vp[0] << fbits; h = r->vp[1] << fbits; hh = h / 2; for (x = r->clip[0]; x < r->clip[2]; x++) { - Line l; int ray = ((2 * x) << (fbits * 2)) / w - f1; - int d[2], plane[2]; - d[0] = ((left[0] * ray) >> fbits); - d[1] = ((left[1] * ray) >> fbits); - plane[0] = pos[0] - d[0]; - plane[1] = pos[1] - d[1]; - d[0] = dir[0] - d[0]; - d[1] = dir[1] - d[1]; - d[0] = (pos[0] + d[0] * 4); - d[1] = (pos[1] + d[1] * 4); - init_line(&l, pos, d); + int d[2]; + int delta[2], step[2], dside[2]; + int mp[2]; + d[0] = dir[0] - ((left[0] * ray) >> fbits); + d[1] = dir[1] - ((left[1] * ray) >> fbits); + mp[0] = pos[0] >> fbits; + mp[1] = pos[1] >> fbits; + delta[0] = !d[0]? f1*30: abs((f1 << fbits) / d[0]); + delta[1] = !d[1]? f1*30: abs((f1 << fbits) / d[1]); + if (d[0] < 0) { + step[0] = -1; + dside[0] = ((pos[0] - (mp[0] << fbits)) * delta[0]) >> fbits; + } else { + step[0] = 1; + dside[0] = (((mp[0] << fbits) + f1 - pos[0]) * delta[0]) >> fbits; + } + if (d[1] < 0) { + step[1] = -1; + dside[1] = ((pos[1] - (mp[1] << fbits)) * delta[1]) >> fbits; + } else { + step[1] = 1; + dside[1] = (((mp[1] << fbits) + f1 - pos[1]) * delta[1]) >> fbits; + } while (1) { - int mp[2], tile; - mp[0] = l.x >> fbits; - mp[1] = l.y >> fbits; - if ( - mp[0] < 0 || - mp[1] < 0 || - mp[0] >= map->w || - mp[1] >= map->h - ) break; - tile = data[mp[0] + mp[1] * map->w]; - if (tile) { - int lp[2], sy, ey, d, y; - lp[0] = l.x; - lp[1] = l.y; - d = vec_dist(lp, lp, plane, 2); - sy = (r->vp[1] / 2) - (((hh << fbits) / d) >> fbits); - ey = (r->vp[1] / 2) + (((hh << fbits) / d) >> fbits); + int dist, u; + if (dside[0] < dside[1]) { + dside[0] += delta[0]; + mp[0] += step[0]; + dist = dside[0] - delta[0]; + u = pos[1] + ((dist * d[1]) >> fbits); + } else { + dside[1] += delta[1]; + mp[1] += step[1]; + dist = dside[1] - delta[1]; + u = pos[0] + ((dist * d[0]) >> fbits); + } + if (mp[0] < 0) break; + if (mp[1] < 0) break; + if (mp[0] >= map->w) break; + if (mp[1] >= map->h) break; + if (data[mp[0] + mp[1] * map->w]) { + int y; + int sy = (r->vp[1] / 2) - (((hh << fbits) / dist) >> fbits); + int ey = (r->vp[1] / 2) + (((hh << fbits) / dist) >> fbits); sy = maxi(sy, r->clip[1]); ey = mini(ey, r->clip[3]); for (y = sy; y < ey; y++) { int coord = x + y * r->vp[0]; - Colour c = { 0, 0, 0, 255 }; - c.r = (((16 << fbits ) - d) / 16); - if (d < r->d[coord]) { - r->d[coord] = d; + if (dist < r->d[coord]) { + int v = ((y - sy) << fbits) / (ey - sy); + Colour c = sample_tex(texture, u, v); + r->d[coord] = dist; r->t[coord] = c; } } break; } - step_line(&l); } } } |