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3de
lighting_wip
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3D Engine
quou@disroot.org
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2024-07-27
vec_add, vec_sub and vec_dist
quou
-0
/
+26
2024-07-27
Fix ren_line
quou
-1
/
+1
2024-07-27
clipping and viewport improvements.
quou
-48
/
+136
2024-07-22
sampling textures in game.
quou
-23
/
+112
2024-07-21
gun mesh
quou
-2
/
+202
2024-07-21
texture compression
quou
-5
/
+257
2024-07-20
Remove mtl files
quou
-4
/
+0
2024-07-20
Simple first person movement.
quou
-3
/
+15
2024-07-20
keyboard input
quou
-0
/
+185
2024-07-17
simple mouse look
quou
-5
/
+74
2024-07-17
Mouse delta
quou
-0
/
+7
2024-07-17
Square root approx function and normalise.
quou
-0
/
+31
2024-07-17
raw mouse input
quou
-3
/
+72
2024-07-15
Dumb near plane clipping.
quou
-2
/
+10
2024-07-15
Screen space clipping and backface culling.
quou
-41
/
+147
2024-07-15
Update persp and ndc2clip to be more consistent with other maths functions.
quou
-4
/
+6
2024-07-14
Remove unused variable from vec_ref.
quou
-2
/
+2
2024-07-14
Add a little font too
quou
-26
/
+92
2024-07-13
Update .gitignore.
quou
-0
/
+4
2024-07-13
Model loading and basic lighting.
quou
-667
/
+3366
2024-07-13
Add file API
quou
-0
/
+114
2024-07-13
+y is up
quou
-2
/
+2
2024-07-13
Add some maths functions
quou
-0
/
+31
2024-07-13
Better triangle fill and texture mapping.
quou
-729
/
+896
2024-07-06
Const-ify the ren_tri input vertices.
quou
-9
/
+17
2024-07-06
Decrease app memory size.
quou
-1
/
+1
2024-07-06
Allocate a max viewport so that re-creating images isn't needed.
quou
-23
/
+24
2024-07-06
Triangle fill.
quou
-17
/
+178
2024-07-03
persp protects against divide by zero.
quou
-0
/
+1
2024-07-03
Spinning torus
quou
-104
/
+926
2024-06-30
initial commit.
quou
-0
/
+1292