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lighting_wip
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3D Engine
quou@disroot.org
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path:
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render.c
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2024-08-07
col_add
quou
-0
/
+9
2024-08-04
WIP lightmap baking
quou
-4
/
+31
2024-08-04
col_scl
quou
-0
/
+9
2024-08-04
expose line API
quou
-7
/
+0
2024-08-03
Add helpers for getting map tiles
quou
-1
/
+1
2024-08-03
Fix ren_texture
quou
-2
/
+2
2024-07-31
Fix warning in render.c
quou
-1
/
+1
2024-07-31
ren_texture
quou
-0
/
+26
2024-07-31
Reset clip function
quou
-0
/
+7
2024-07-30
floor and ceiling
quou
-9
/
+34
2024-07-28
fix raycasting aspect ratio.
quou
-3
/
+3
2024-07-28
brick texture
quou
-1
/
+1
2024-07-28
Textured walls and vastly increase the speed of the raycaster.
quou
-33
/
+52
2024-07-28
make_white and make_black
quou
-0
/
+8
2024-07-27
ren_rect
quou
-0
/
+19
2024-07-27
WIP raycasting
quou
-0
/
+63
2024-07-27
Fix ren_line
quou
-1
/
+1
2024-07-27
clipping and viewport improvements.
quou
-42
/
+69
2024-07-22
sampling textures in game.
quou
-9
/
+50
2024-07-15
Dumb near plane clipping.
quou
-2
/
+9
2024-07-15
Screen space clipping and backface culling.
quou
-39
/
+125
2024-07-14
Add a little font too
quou
-23
/
+75
2024-07-13
Model loading and basic lighting.
quou
-0
/
+49
2024-07-13
Better triangle fill and texture mapping.
quou
-81
/
+165
2024-07-06
Const-ify the ren_tri input vertices.
quou
-6
/
+14
2024-07-06
Triangle fill.
quou
-3
/
+130
2024-06-30
initial commit.
quou
-0
/
+207