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-rw-r--r--build.ninja106
1 files changed, 106 insertions, 0 deletions
diff --git a/build.ninja b/build.ninja
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+++ b/build.ninja
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+# generated by configure.lua
+
+cflags = /nologo /Z7 /DDEBUG /MD /std:c++20 /Isc\glslang /Iqstd /Icfg /Dplat_win /Dplat_x86 /Dallocation_default_alignment=8
+
+rule cpp
+ command = cl $cflags $in /c /Fo: "$out"
+ deps = msvc
+
+rule link
+ command = cl /nologo $in /Fe: "$out" /link /DEBUG $libs
+
+rule lib
+ command = lib /nologo $in /out:"$out"
+
+build app.obj: cpp app.cpp
+build asset.obj: cpp asset.cpp
+build c2.obj: cpp c2.cpp
+build camera.obj: cpp camera.cpp
+build debugdraw.obj: cpp debugdraw.cpp
+build editor.obj: cpp editor.cpp
+build maths.obj: cpp maths.cpp
+build model.obj: cpp model.cpp
+build physics.obj: cpp physics.cpp
+build pipeline.obj: cpp pipeline.cpp
+build scene.obj: cpp scene.cpp
+build ui.obj: cpp ui.cpp
+build video.obj: cpp video.cpp
+build world.obj: cpp world.cpp
+build c2.exe: link qstd/qstd.lib app.obj asset.obj c2.obj camera.obj debugdraw.obj editor.obj maths.obj model.obj physics.obj pipeline.obj scene.obj ui.obj video.obj world.obj
+ libs = user32.lib
+
+build qstd/memory.obj: cpp qstd/memory.c
+build qstd/plat.obj: cpp qstd/plat.c
+build qstd/str.obj: cpp qstd/str.c
+build qstd/pack.obj: cpp qstd/pack.c
+build qstd/qstd.lib: lib qstd/memory.obj qstd/plat.obj qstd/str.obj qstd/pack.obj
+
+build cfg/cfgparse.obj: cpp cfg/cfgparse.c
+build cfg/cfg.lib: lib cfg/cfgparse.obj
+
+build sc/sc.obj: cpp sc/sc.cpp
+build sc/includer.obj: cpp sc/includer.cpp
+build shadercompiler.exe: link sc/sc.obj sc/includer.obj qstd/qstd.lib cfg/cfg.lib
+ libs = /LIBPATH:sc/glslang/build/glslang/Release /LIBPATH:sc/glslang/build/SPIRV/Release /LIBPATH:sc/glslang/build/glslang/OSDependent/Windows/Release /LIBPATH:sc/glslang/build/External/spirv-tools/source/Release /LIBPATH:sc/glslang/build/External/spirv-tools/source/link/Release /LIBPATH:sc/glslang/build/External/spirv-tools/source/opt/Release glslang.lib glslang-default-resource-limits.lib SPIRV.lib MachineIndependent.lib SPVRemapper.lib OSDependent.lib GenericCodeGen.lib SPIRV-Tools-link.lib SPIRV-Tools-opt.lib SPIRV-Tools.lib
+
+build ./packer.obj: cpp ./packer.c
+build packer.exe: link ./packer.obj qstd/qstd.lib
+
+
+build ./convtexture.obj: cpp ./convtexture.c
+build convtexture.exe: link ./convtexture.obj qstd/qstd.lib
+
+
+build ./convmodel.obj: cpp ./convmodel.c
+build convmodel.exe: link ./convmodel.obj qstd/qstd.lib
+
+
+build ./convmaterial.obj: cpp ./convmaterial.c
+build convmaterial.exe: link ./convmaterial.obj qstd/qstd.lib cfg/cfg.lib
+
+
+rule shadercompiler
+ command = shadercompiler.exe $in $out
+
+rule convmaterial
+ command = convmaterial.exe $in $out
+
+rule convmodel
+ command = convmodel.exe data $in $out
+
+rule convtexture
+ command = convtexture.exe $in $out $format
+
+rule packer
+ command = packer.exe $out -data $in
+
+build data/debug.csh: shadercompiler intermediate/debug.glsl | shadercompiler.exe
+build data/mip_spec.csh: shadercompiler intermediate/mip_spec.glsl | shadercompiler.exe
+build data/sky.csh: shadercompiler intermediate/sky.glsl | shadercompiler.exe
+build data/surface.csh: shadercompiler intermediate/surface.glsl | shadercompiler.exe
+build data/surface_depthonly.csh: shadercompiler intermediate/surface_depthonly.glsl | shadercompiler.exe
+build data/tonemap.csh: shadercompiler intermediate/tonemap.glsl | shadercompiler.exe
+build data/triangle.csh: shadercompiler intermediate/triangle.glsl | shadercompiler.exe
+build data/ui.csh: shadercompiler intermediate/ui.glsl | shadercompiler.exe
+
+build data/monkey.mdl: convmodel intermediate/monkey.glb | convmodel.exe data/debug.csh data/mip_spec.csh data/sky.csh data/surface.csh data/surface_depthonly.csh data/tonemap.csh data/triangle.csh data/ui.csh
+build data/cube.mdl: convmodel intermediate/cube.glb | convmodel.exe data/debug.csh data/mip_spec.csh data/sky.csh data/surface.csh data/surface_depthonly.csh data/tonemap.csh data/triangle.csh data/ui.csh
+
+build data/bricks.mat: convmaterial intermediate/bricks.mat | convmaterial.exe
+build data/plastic.mat: convmaterial intermediate/plastic.mat | convmaterial.exe
+build data/greybox.mat: convmaterial intermediate/greybox.mat | convmaterial.exe
+
+build data/22.tex: convtexture intermediate/22.bmp | convtexture.exe
+ format = bc1
+build data/kita.tex: convtexture intermediate/kita.bmp | convtexture.exe
+ format = bc1
+build data/brick_albedo.tex: convtexture intermediate/brick_albedo.bmp | convtexture.exe
+ format = bc1
+build data/brick_ao.tex: convtexture intermediate/brick_ao.bmp | convtexture.exe
+ format = bc4
+build data/brick_normal.tex: convtexture intermediate/brick_normal.bmp | convtexture.exe
+ format = bc5
+build data/sky.tex: convtexture intermediate/sky.hdr | convtexture.exe
+ format = rgba16f
+
+build pack: packer data/debug.csh data/mip_spec.csh data/sky.csh data/surface.csh data/surface_depthonly.csh data/tonemap.csh data/triangle.csh data/ui.csh data/monkey.mdl data/cube.mdl data/bricks.mat data/plastic.mat data/greybox.mat data/22.tex data/kita.tex data/brick_albedo.tex data/brick_ao.tex data/brick_normal.tex data/sky.tex | packer.exe