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AgeCommit message (Expand)AuthorLines
2025-02-09support for shader int variable typequou-0/+4
2025-02-09support for structured buffersquou-20/+160
2025-02-09make the PSO update when psos are created or destroyedquou-12/+54
2025-02-09device debuggerquou-6/+177
2025-02-09Fix UI::Tree::layoutquou-0/+1
2025-02-09make ui windows opaquequou-1/+1
2025-02-09query_psosquou-0/+18
2025-02-08Check if debugger is attached and if it isn't then use normal printfquou-4/+14
2025-02-08remove MS buildquou-2718/+0
2025-02-08ninja build for windowsquou-1/+274
2025-02-08update gitignorequou-3/+6
2025-02-08allow specify full path for the packerquou-4/+11
2025-02-08assert that debugdraw.csh loadedquou-0/+1
2025-02-08fix include in shader compilerquou-1/+1
2025-02-08create the HDR target the same size as the swapchain, not the appquou-2/+2
2025-02-08device get swap width and heightquou-0/+13
2025-02-08remove some misc files that aren't neededquou-4/+0
2025-02-07fix white spacequou-11/+11
2025-02-07collision yes/noquou-14/+710
2025-02-07point debug drawquou-0/+12
2025-02-07ui int inputquou-1/+33
2025-02-07arena popquou-0/+18
2025-01-28grey cube model & materialquou-3/+15
2025-01-27translation gizmo (still buggy tho)quou-17/+132
2025-01-27perpquou-0/+7
2025-01-24start on physicsquou-9/+452
2025-01-24allow assets without loadersquou-1/+1
2025-01-24m3f inversequou-0/+30
2025-01-24construct a 4x4 rotation matrix using a quaternionquou-0/+34
2025-01-24UI label set_boolquou-0/+8
2025-01-24UI checkboxquou-1/+51
2025-01-24increase UI command buffer sizequou-1/+1
2025-01-21add m3f and morequou-9/+72
2025-01-21quaternionquou-0/+84
2025-01-21vector swizzlequou-0/+5
2025-01-21arrow drawing functionquou-0/+16
2025-01-19Make the UI renderer more efficientquou-19/+24
2025-01-19render UI in softwarequou-449/+379
2025-01-18tonemapquou-12/+203
2025-01-18entity debuggerquou-14/+76
2025-01-18functions to set labels to int, float and hex numbersquou-0/+21
2025-01-18increase ui vertex buffer sizequou-1/+1
2025-01-18convert models and editor to use ecsquou-81/+163
2025-01-18ECSquou-4/+389
2025-01-15use the same VBO for all fullscreen quadsquou-46/+65
2025-01-14editor bindings for material roughness and aoquou-21/+56
2025-01-14fix material.ao not being read in surfacequou-1/+1
2025-01-14UI table layoutquou-1/+63
2025-01-14fix editor.mat_win not getting reset on destroyquou-1/+3
2025-01-14fix input buffer size not being setquou-0/+1