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The best 3D renderer
quou@disroot.org
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2025-01-28
grey cube model & material
quou
-3
/
+15
2025-01-27
translation gizmo (still buggy tho)
quou
-17
/
+132
2025-01-27
perp
quou
-0
/
+7
2025-01-24
start on physics
quou
-9
/
+452
2025-01-24
allow assets without loaders
quou
-1
/
+1
2025-01-24
m3f inverse
quou
-0
/
+30
2025-01-24
construct a 4x4 rotation matrix using a quaternion
quou
-0
/
+34
2025-01-24
UI label set_bool
quou
-0
/
+8
2025-01-24
UI checkbox
quou
-1
/
+51
2025-01-24
increase UI command buffer size
quou
-1
/
+1
2025-01-21
add m3f and more
quou
-9
/
+72
2025-01-21
quaternion
quou
-0
/
+84
2025-01-21
vector swizzle
quou
-0
/
+5
2025-01-21
arrow drawing function
quou
-0
/
+16
2025-01-19
Make the UI renderer more efficient
quou
-19
/
+24
2025-01-19
render UI in software
quou
-449
/
+379
2025-01-18
tonemap
quou
-12
/
+203
2025-01-18
entity debugger
quou
-14
/
+76
2025-01-18
functions to set labels to int, float and hex numbers
quou
-0
/
+21
2025-01-18
increase ui vertex buffer size
quou
-1
/
+1
2025-01-18
convert models and editor to use ecs
quou
-81
/
+163
2025-01-18
ECS
quou
-4
/
+389
2025-01-15
use the same VBO for all fullscreen quads
quou
-46
/
+65
2025-01-14
editor bindings for material roughness and ao
quou
-21
/
+56
2025-01-14
fix material.ao not being read in surface
quou
-1
/
+1
2025-01-14
UI table layout
quou
-1
/
+63
2025-01-14
fix editor.mat_win not getting reset on destroy
quou
-1
/
+3
2025-01-14
fix input buffer size not being set
quou
-0
/
+1
2025-01-14
clean up editor a bit
quou
-10
/
+21
2025-01-14
store asset names
quou
-1
/
+4
2025-01-14
editing the metalness of materials
quou
-2
/
+38
2025-01-14
UI slider, float and text inputs
quou
-9
/
+377
2025-01-14
text input
quou
-2
/
+22
2025-01-14
fix metalness
quou
-1
/
+1
2025-01-14
misc refactoring
quou
-188
/
+321
2025-01-13
improve picking by selecting the closest object
quou
-22
/
+31
2025-01-13
basic picking and debug rendering
quou
-31
/
+346
2025-01-13
maths library fixes
quou
-12
/
+11
2025-01-12
calculate model bounds at compile time
quou
-1
/
+33
2025-01-11
mip the specular cube properly
quou
-46
/
+142
2025-01-11
use a generated makefile instead of handwritten ones
quou
-251
/
+523
2025-01-09
mipmap the environment probe
quou
-29
/
+166
2025-01-09
smooth resizing on windows
quou
-0
/
+23
2025-01-09
update windows app
quou
-1
/
+16
2025-01-09
refactor app
quou
-111
/
+116
2025-01-09
Actually pay attention to the vsync flag passed into choose_swap_mode
quou
-3
/
+10
2025-01-09
simplify texture transitions
quou
-66
/
+12
2025-01-08
automagic texture transitions
quou
-60
/
+217
2025-01-07
update the makefile
quou
-1
/
+1
2025-01-06
environment mapping
quou
-9
/
+198
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