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The best 3D renderer
quou@disroot.org
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2024-12-26
seperate descriptor sets from pipelines to allow swapping out shader ↵
quou
-136
/
+299
resources without recreating pipelines
2024-12-25
update the to do list
quou
-1
/
+2
2024-12-25
Fix some of the object ID getters and stuff
quou
-5
/
+11
2024-12-25
fix BC1 compressor
quou
-22
/
+138
2024-12-25
fix uvs
quou
-2
/
+2
2024-12-25
rm convtexture in make clean
quou
-0
/
+1
2024-12-25
fix the file packer
quou
-1
/
+5
2024-12-23
send textures to shaders
quou
-38
/
+764
2024-12-23
Texture conversion and loading
quou
-149
/
+769
2024-12-22
cute asset loading system
quou
-98
/
+615
2024-12-22
add some string functions
quou
-0
/
+38
2024-12-21
update the todo list
quou
-2
/
+2
2024-12-21
render a triangle
quou
-103
/
+1412
2024-12-19
remove commented debugging code
quou
-4
/
+0
2024-12-19
properly destroy objects on device destruction
quou
-0
/
+17
2024-12-19
update the debug compiler flag to include -Wall and -Wextra
quou
-1
/
+1
2024-12-19
basic vulkan setup
quou
-37
/
+5707
2024-12-19
assert to prevent double free
quou
-0
/
+1
2024-12-19
hash function
quou
-1
/
+24
2024-12-19
heap_block_size
quou
-0
/
+12
2024-12-19
fix the heap allocator
quou
-6
/
+7
2024-12-15
Windowing + keyboard and mouse input
quou
-2
/
+465
2024-12-15
use the Shader_Type in the shader compiler instead of another stage enum
quou
-14
/
+9
2024-12-14
initial commit
quou
-0
/
+1378