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2024-12-29add a seperate update_cbuffers function to models to avoid doing it on every ↵quou-6/+7
render
2024-12-29resource namesquou-8/+5
2024-12-29debug markersquou-1/+11
2024-12-29functions to destroy objects immediatelyquou-1/+1
2024-12-29add depth prepassquou-0/+11
2024-12-29cache assets to avoid loading them more than oncequou-1/+1
2024-12-29model hierarchy supportquou-24/+29
2024-12-29seperate framebuffers and renderpasses; depth buffering.quou-2/+3
2024-12-28converting, loading and rendering GLTF modelsquou-2/+49
2024-12-27building and running on windows with visual studioquou-1/+2
2024-12-27basic text renderingquou-3/+18
2024-12-27allow renderpasses to specify a clear mode and pipelines to specify their ↵quou-1/+1
viewport and scissor
2024-12-26constant buffersquou-2/+26
2024-12-26seperate descriptor sets from pipelines to allow swapping out shader ↵quou-2/+5
resources without recreating pipelines
2024-12-25fix uvsquou-2/+2
2024-12-23send textures to shadersquou-3/+20
2024-12-23Texture conversion and loadingquou-12/+30
2024-12-22cute asset loading systemquou-6/+15
2024-12-21render a trianglequou-4/+41
2024-12-19basic vulkan setupquou-3/+47
2024-12-15Windowing + keyboard and mouse inputquou-0/+16