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c2
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The best 3D renderer
quou@disroot.org
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c2.cpp
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38 hours
basic shadows
quou
-5
/
+5
10 days
remove unnecessary clear in c2.cpp
quou
-4
/
+0
10 days
refactoring; prep for shadows
quou
-47
/
+57
2025-02-09
sun colour
quou
-1
/
+1
2025-02-09
Properly send lights from the CPU
quou
-4
/
+20
2025-02-09
device debugger
quou
-2
/
+2
2025-02-08
create the HDR target the same size as the swapchain, not the app
quou
-2
/
+2
2025-02-07
collision yes/no
quou
-2
/
+11
2025-01-27
translation gizmo (still buggy tho)
quou
-17
/
+20
2025-01-24
start on physics
quou
-1
/
+26
2025-01-19
Make the UI renderer more efficient
quou
-4
/
+4
2025-01-19
render UI in software
quou
-3
/
+63
2025-01-18
tonemap
quou
-8
/
+110
2025-01-18
entity debugger
quou
-4
/
+4
2025-01-18
convert models and editor to use ecs
quou
-15
/
+34
2025-01-15
use the same VBO for all fullscreen quads
quou
-46
/
+65
2025-01-14
UI slider, float and text inputs
quou
-0
/
+1
2025-01-14
text input
quou
-0
/
+3
2025-01-14
misc refactoring
quou
-135
/
+12
2025-01-13
basic picking and debug rendering
quou
-2
/
+159
2025-01-11
mip the specular cube properly
quou
-42
/
+72
2025-01-09
mipmap the environment probe
quou
-23
/
+111
2025-01-09
refactor app
quou
-88
/
+93
2025-01-08
automagic texture transitions
quou
-3
/
+1
2025-01-06
environment mapping
quou
-3
/
+173
2025-01-06
cubemap support
quou
-0
/
+3
2025-01-05
basic pbr
quou
-5
/
+5
2025-01-04
render a skybox
quou
-0
/
+122
2025-01-03
orbit camera
quou
-14
/
+76
2025-01-02
Simpler depth prepass shader
quou
-0
/
+4
2025-01-02
model instance system
quou
-30
/
+32
2025-01-01
material system
quou
-2
/
+34
2025-01-01
remove debugger thing
quou
-3
/
+0
2024-12-31
ui stuf and things hmm m mmm m シ
quou
-1
/
+8
2024-12-31
UI modal windows
quou
-3
/
+10
2024-12-30
start UI framework
quou
-1
/
+1
2024-12-30
better ui renderer
quou
-1
/
+0
2024-12-29
add a seperate update_cbuffers function to models to avoid doing it on every ↵
quou
-6
/
+7
render
2024-12-29
resource names
quou
-8
/
+5
2024-12-29
debug markers
quou
-1
/
+11
2024-12-29
functions to destroy objects immediately
quou
-1
/
+1
2024-12-29
add depth prepass
quou
-0
/
+11
2024-12-29
cache assets to avoid loading them more than once
quou
-1
/
+1
2024-12-29
model hierarchy support
quou
-24
/
+29
2024-12-29
seperate framebuffers and renderpasses; depth buffering.
quou
-2
/
+3
2024-12-28
converting, loading and rendering GLTF models
quou
-2
/
+49
2024-12-27
building and running on windows with visual studio
quou
-1
/
+2
2024-12-27
basic text rendering
quou
-3
/
+18
2024-12-27
allow renderpasses to specify a clear mode and pipelines to specify their ↵
quou
-1
/
+1
viewport and scissor
2024-12-26
constant buffers
quou
-2
/
+26
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