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2025-01-28grey cube model & materialquou-0/+6
2025-01-19render UI in softwarequou-21/+2
2025-01-18tonemapquou-0/+85
2025-01-14fix material.ao not being read in surfacequou-1/+1
2025-01-14fix metalnessquou-1/+1
2025-01-13basic picking and debug renderingquou-0/+53
2025-01-11mip the specular cube properlyquou-3/+69
2025-01-09mipmap the environment probequou-3/+47
2025-01-06environment mappingquou-5/+12
2025-01-05implement metalnessquou-5/+11
2025-01-05basic pbrquou-16/+54
2025-01-04use ambient term in surfacequou-1/+1
2025-01-04render a skyboxquou-0/+169
2025-01-02Simpler depth prepass shaderquou-0/+43
2025-01-01correct tbnquou-2/+2
2025-01-01material systemquou-8/+97
2024-12-29model hierarchy supportquou-8/+8
2024-12-28converting, loading and rendering GLTF modelsquou-0/+68
2024-12-273D mathsquou-1/+12
2024-12-27basic text renderingquou-0/+56
2024-12-26constant buffersquou-1/+12
2024-12-26seperate descriptor sets from pipelines to allow swapping out shader ↵quou-0/+0
resources without recreating pipelines
2024-12-25fix BC1 compressorquou-1/+1
2024-12-23send textures to shadersquou-2/+17
2024-12-23Texture conversion and loadingquou-0/+0
2024-12-21render a trianglequou-1/+12
2024-12-14initial commitquou-0/+30