index
:
c2
master
The best 3D renderer
quou@disroot.org
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
model.cpp
Age
Commit message (
Collapse
)
Author
Lines
32 hours
move shadows to a fullscreen buffer
quou
-1
/
+1
37 hours
shader globals
quou
-19
/
+10
38 hours
basic shadows
quou
-1
/
+16
10 days
refactoring; prep for shadows
quou
-45
/
+45
2025-02-09
Properly send lights from the CPU
quou
-4
/
+17
2025-01-18
convert models and editor to use ecs
quou
-51
/
+0
2025-01-14
misc refactoring
quou
-18
/
+1
2025-01-13
improve picking by selecting the closest object
quou
-21
/
+31
2025-01-13
basic picking and debug rendering
quou
-7
/
+71
2025-01-12
calculate model bounds at compile time
quou
-0
/
+2
2025-01-06
environment mapping
quou
-1
/
+10
2025-01-05
basic pbr
quou
-1
/
+6
2025-01-03
orbit camera
quou
-1
/
+1
2025-01-02
Simpler depth prepass shader
quou
-17
/
+31
2025-01-02
model instance system
quou
-78
/
+162
2025-01-01
material system
quou
-1
/
+123
2024-12-30
backface culling
quou
-0
/
+1
2024-12-29
add a seperate update_cbuffers function to models to avoid doing it on every ↵
quou
-5
/
+12
render
2024-12-29
resource names
quou
-1
/
+11
2024-12-29
functions to destroy objects immediately
quou
-2
/
+2
2024-12-29
add depth prepass
quou
-1
/
+5
2024-12-29
model hierarchy support
quou
-6
/
+60
2024-12-29
seperate framebuffers and renderpasses; depth buffering.
quou
-2
/
+3
2024-12-28
Improve memory efficiency of model loading
quou
-17
/
+13
2024-12-28
converting, loading and rendering GLTF models
quou
-0
/
+151