Age | Commit message (Collapse) | Author | Lines | |
---|---|---|---|---|
36 hours | shader globals | quou | -11/+5 | |
37 hours | basic shadows | quou | -1/+6 | |
10 days | refactoring; prep for shadows | quou | -13/+17 | |
2025-02-09 | Properly send lights from the CPU | quou | -3/+14 | |
2025-01-18 | convert models and editor to use ecs | quou | -7/+0 | |
2025-01-14 | misc refactoring | quou | -8/+2 | |
2025-01-13 | improve picking by selecting the closest object | quou | -1/+0 | |
2025-01-13 | basic picking and debug rendering | quou | -2/+15 | |
2025-01-12 | calculate model bounds at compile time | quou | -0/+1 | |
2025-01-06 | environment mapping | quou | -0/+3 | |
2025-01-02 | Simpler depth prepass shader | quou | -1/+2 | |
2025-01-02 | model instance system | quou | -9/+45 | |
2025-01-01 | material system | quou | -3/+36 | |
2024-12-29 | add a seperate update_cbuffers function to models to avoid doing it on every ↵ | quou | -3/+6 | |
render | ||||
2024-12-29 | resource names | quou | -1/+6 | |
2024-12-29 | model hierarchy support | quou | -2/+10 | |
2024-12-28 | converting, loading and rendering GLTF models | quou | -0/+39 | |