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The best 3D renderer
quou@disroot.org
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37 hours
"#include" working for shaders
quou
-6
/
+31
38 hours
basic shadows
quou
-0
/
+6
2025-02-09
support for shader int variable type
quou
-0
/
+4
2025-02-09
support for structured buffers
quou
-1
/
+86
2025-02-08
fix include in shader compiler
quou
-1
/
+1
2025-01-11
use a generated makefile instead of handwritten ones
quou
-51
/
+0
2025-01-06
cubemap support
quou
-2
/
+10
2025-01-05
source level shader debugging
quou
-1
/
+15
2025-01-02
fix shader interpolator with no values
quou
-8
/
+12
2025-01-01
material system
quou
-1
/
+1
2024-12-28
fix warnings
quou
-0
/
+4
2024-12-28
converting, loading and rendering GLTF models
quou
-0
/
+14
2024-12-27
building and running on windows with visual studio
quou
-4
/
+2
2024-12-27
3D maths
quou
-0
/
+6
2024-12-26
constant buffers
quou
-1
/
+126
2024-12-23
send textures to shaders
quou
-7
/
+118
2024-12-21
render a triangle
quou
-23
/
+128
2024-12-19
basic vulkan setup
quou
-4
/
+11
2024-12-15
use the Shader_Type in the shader compiler instead of another stage enum
quou
-14
/
+9
2024-12-14
initial commit
quou
-0
/
+543