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The best 3D renderer
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video.cpp
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2024-12-29
debug markers
quou
-0
/
+19
2024-12-29
alpha blending
quou
-15
/
+65
2024-12-29
functions to destroy objects immediately
quou
-0
/
+19
2024-12-29
vram allocator
quou
-47
/
+255
2024-12-29
correct the default depth buffer size
quou
-2
/
+2
2024-12-29
fix depth target layout
quou
-1
/
+33
2024-12-29
Don't rebind pipelines, descriptor sets and renderpasses if it isn't necessary
quou
-7
/
+29
2024-12-29
allow binding only a portion of a cbuffer
quou
-2
/
+2
2024-12-29
fix depth only render passes
quou
-3
/
+3
2024-12-29
seperate framebuffers and renderpasses; depth buffering.
quou
-79
/
+284
2024-12-28
fix warnings
quou
-3
/
+1
2024-12-28
replace memset
quou
-14
/
+14
2024-12-28
converting, loading and rendering GLTF models
quou
-13
/
+2
2024-12-28
index buffers
quou
-7
/
+27
2024-12-28
Fix drawing with no descriptors
quou
-15
/
+21
2024-12-27
Fix linux build
quou
-4
/
+6
2024-12-27
building and running on windows with visual studio
quou
-7
/
+25
2024-12-27
correct the Pso_Key hash function
quou
-2
/
+3
2024-12-27
expose the create texture function
quou
-77
/
+78
2024-12-27
allow renderpasses to specify a clear mode and pipelines to specify their ↵
quou
-50
/
+118
viewport and scissor
2024-12-26
constant buffers
quou
-11
/
+23
2024-12-26
allow manually creating vertex formats
quou
-38
/
+67
2024-12-26
seperate descriptor sets from pipelines to allow swapping out shader ↵
quou
-109
/
+193
resources without recreating pipelines
2024-12-25
Fix some of the object ID getters and stuff
quou
-5
/
+11
2024-12-23
send textures to shaders
quou
-8
/
+343
2024-12-23
Texture conversion and loading
quou
-108
/
+476
2024-12-22
cute asset loading system
quou
-78
/
+101
2024-12-21
render a triangle
quou
-69
/
+1120
2024-12-19
remove commented debugging code
quou
-4
/
+0
2024-12-19
properly destroy objects on device destruction
quou
-0
/
+17
2024-12-19
basic vulkan setup
quou
-0
/
+1238