From ed5d6dfa2ed08c5a9185f3eb4ffb4deb898ed2af Mon Sep 17 00:00:00 2001 From: quou Date: Sat, 22 Feb 2025 23:11:15 +1100 Subject: move shadows to a fullscreen buffer --- model.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'model.cpp') diff --git a/model.cpp b/model.cpp index f24c0eb..5806655 100644 --- a/model.cpp +++ b/model.cpp @@ -388,7 +388,7 @@ void Model_Instance::render( pb.shader(mesh.shader); pb.sbuffer(mesh.light_binding, lighting->lights.gpuonly); pb.sbuffer(mesh.casters_binding, lighting->casters.gpuonly); - pb.texture(mesh.shadowmaps_binding, lighting->shadows, lighting->shadow_sampler); + pb.texture(mesh.shadowmaps_binding, res.shadows, res.sampler); mesh.material->use(pb, res.sampler, dev->get_shader(mesh.shader)); pb.cbuffer( mesh.mat_binding, -- cgit v1.2.3-54-g00ecf