#ifndef asset_hpp
#define asset_hpp

struct Arena;
struct Asset_Loader;
struct Pack_File;
struct Pack;

struct Asset {
	const char* name;
	Asset_Loader* loader;
};

struct Asset_Loader {
	virtual Asset* load(
		Arena* a,
		Arena* s,
		const char* filename,
		Pack_File* f
	) = 0;
	virtual void unload(Asset* a) = 0;
};

struct Asset_Arena {
	Pack* p;
	Arena* a;
	struct Bucket {
		char* name;
		Asset* asset;
	};
	Bucket* assets;
	int max_assets;

	void init(Arena* arena, const char* pack_name, int max);
	void destroy();

	Asset* load(const char* name);

	int bucket(const char* name);
};

void register_asset_loader(
	const char* magic,
	Asset_Loader* loader
);

#endif