# generated by configure.lua cflags = /nologo /MD /std:c++20 /Isc\glslang /Iqstd /Icfg /Dplat_win /Dplat_x86 /Dallocation_default_alignment=8 /O2 /DNDEBUG rule cpp command = cl $cflags $in /c /Fo: "$out" deps = msvc rule link command = cl /nologo $in /Fe: "$out" /link $libs rule lib command = lib /nologo $in /out:"$out" build app.obj: cpp app.cpp build asset.obj: cpp asset.cpp build c2.obj: cpp c2.cpp build camera.obj: cpp camera.cpp build debugdraw.obj: cpp debugdraw.cpp build editor.obj: cpp editor.cpp build lighting.obj: cpp lighting.cpp build maths.obj: cpp maths.cpp build model.obj: cpp model.cpp build physics.obj: cpp physics.cpp build pipeline.obj: cpp pipeline.cpp build scene.obj: cpp scene.cpp build ui.obj: cpp ui.cpp build video.obj: cpp video.cpp build world.obj: cpp world.cpp build c2.exe: link qstd/qstd.lib app.obj asset.obj c2.obj camera.obj debugdraw.obj editor.obj lighting.obj maths.obj model.obj physics.obj pipeline.obj scene.obj ui.obj video.obj world.obj libs = user32.lib build qstd/memory.obj: cpp qstd/memory.c build qstd/plat.obj: cpp qstd/plat.c build qstd/str.obj: cpp qstd/str.c build qstd/pack.obj: cpp qstd/pack.c build qstd/qstd.lib: lib qstd/memory.obj qstd/plat.obj qstd/str.obj qstd/pack.obj build cfg/cfgparse.obj: cpp cfg/cfgparse.c build cfg/cfg.lib: lib cfg/cfgparse.obj build sc/sc.obj: cpp sc/sc.cpp build sc/includer.obj: cpp sc/includer.cpp build shadercompiler.exe: link sc/sc.obj sc/includer.obj qstd/qstd.lib cfg/cfg.lib libs = /LIBPATH:sc/glslang/build/glslang/Release /LIBPATH:sc/glslang/build/SPIRV/Release /LIBPATH:sc/glslang/build/glslang/OSDependent/Windows/Release /LIBPATH:sc/glslang/build/External/spirv-tools/source/Release /LIBPATH:sc/glslang/build/External/spirv-tools/source/link/Release /LIBPATH:sc/glslang/build/External/spirv-tools/source/opt/Release glslang.lib glslang-default-resource-limits.lib SPIRV.lib MachineIndependent.lib SPVRemapper.lib OSDependent.lib GenericCodeGen.lib SPIRV-Tools-link.lib SPIRV-Tools-opt.lib SPIRV-Tools.lib build ./packer.obj: cpp ./packer.c build packer.exe: link ./packer.obj qstd/qstd.lib build ./convtexture.obj: cpp ./convtexture.c build convtexture.exe: link ./convtexture.obj qstd/qstd.lib build ./convmodel.obj: cpp ./convmodel.c build convmodel.exe: link ./convmodel.obj qstd/qstd.lib build ./convmaterial.obj: cpp ./convmaterial.c build convmaterial.exe: link ./convmaterial.obj qstd/qstd.lib cfg/cfg.lib rule shadercompiler command = shadercompiler.exe $in $out rule convmaterial command = convmaterial.exe $in $out rule convmodel command = convmodel.exe data $in $out rule convtexture command = convtexture.exe $in $out $format rule packer command = packer.exe $out -data $in build data/debug.csh: shadercompiler intermediate/debug.glsl | shadercompiler.exe build data/mip_spec.csh: shadercompiler intermediate/mip_spec.glsl | shadercompiler.exe build data/sky.csh: shadercompiler intermediate/sky.glsl | shadercompiler.exe build data/surface.csh: shadercompiler intermediate/surface.glsl | shadercompiler.exe build data/surface_depthonly.csh: shadercompiler intermediate/surface_depthonly.glsl | shadercompiler.exe build data/tonemap.csh: shadercompiler intermediate/tonemap.glsl | shadercompiler.exe build data/triangle.csh: shadercompiler intermediate/triangle.glsl | shadercompiler.exe build data/ui.csh: shadercompiler intermediate/ui.glsl | shadercompiler.exe build data/monkey.mdl: convmodel intermediate/monkey.glb | convmodel.exe data/debug.csh data/mip_spec.csh data/sky.csh data/surface.csh data/surface_depthonly.csh data/tonemap.csh data/triangle.csh data/ui.csh build data/cube.mdl: convmodel intermediate/cube.glb | convmodel.exe data/debug.csh data/mip_spec.csh data/sky.csh data/surface.csh data/surface_depthonly.csh data/tonemap.csh data/triangle.csh data/ui.csh build data/scene.mdl: convmodel intermediate/scene.glb | convmodel.exe data/debug.csh data/mip_spec.csh data/sky.csh data/surface.csh data/surface_depthonly.csh data/tonemap.csh data/triangle.csh data/ui.csh build data/bricks.mat: convmaterial intermediate/bricks.mat | convmaterial.exe build data/plastic.mat: convmaterial intermediate/plastic.mat | convmaterial.exe build data/greybox.mat: convmaterial intermediate/greybox.mat | convmaterial.exe build data/22.tex: convtexture intermediate/22.bmp | convtexture.exe format = bc1 build data/kita.tex: convtexture intermediate/kita.bmp | convtexture.exe format = bc1 build data/brick_albedo.tex: convtexture intermediate/brick_albedo.bmp | convtexture.exe format = bc1 build data/brick_ao.tex: convtexture intermediate/brick_ao.bmp | convtexture.exe format = bc4 build data/brick_normal.tex: convtexture intermediate/brick_normal.bmp | convtexture.exe format = bc5 build data/sky.tex: convtexture intermediate/sky.hdr | convtexture.exe format = rgba16f build pack: packer data/debug.csh data/mip_spec.csh data/sky.csh data/surface.csh data/surface_depthonly.csh data/tonemap.csh data/triangle.csh data/ui.csh data/monkey.mdl data/cube.mdl data/scene.mdl data/bricks.mat data/plastic.mat data/greybox.mat data/22.tex data/kita.tex data/brick_albedo.tex data/brick_ao.tex data/brick_normal.tex data/sky.tex | packer.exe