#include "camera.hpp" void Camera::init(float vfov, const v3f& f, const v3f& p) { fov = vfov; forward = f; position = p; near = 0.1f; far = 1000.0f; asp = 1.0f; } void Camera::update() { v3f up(0.0f, 1.0f, 0.0f); view = m4f::lookat(position, position + forward, up); proj = m4f::pers(fov, asp, near, far); } const m4f& Camera::get_view() const { return view; } const m4f& Camera::get_proj() const { return proj; }