#include "debugdraw.hpp" #include "editor.hpp" #include "model.hpp" #include "ui.hpp" static struct { UI* ui; UI::Toolbar* toolbar; UI::Button* mat_btn; UI::Modal* mat_win; Model_Instance* selected_inst; int selected_mesh; } editor; static int mat_win_handler(UI::Element* e, const UI::Message& m) { (void)e; if (m.type == UI::Message::Type::destroy) editor.mat_btn->enable(); return 0; } static int mat_btn_handler(UI::Element* e, const UI::Message& m) { (void)e; if (m.type == UI::Message::Type::click) { editor.mat_win = editor.ui->create_element( editor.ui->root, "Material Editor" ); editor.mat_win->handler = mat_win_handler; editor.mat_btn->disable(); } return 0; } void init_editor(UI* ui) { editor.ui = ui; editor.toolbar = ui->create_element(ui->root); editor.mat_btn = ui->create_element( editor.toolbar, "Edit Material" ); editor.mat_win = 0; editor.mat_btn->handler = mat_btn_handler; } void deinit_editor() { } void editor_on_select(Model_Instance* instance, int mesh) { editor.selected_inst = instance; editor.selected_mesh = mesh; } void editor_draw(Line_Renderer& lr) { if (editor.selected_inst) { lr.add_box( editor.selected_inst->bounds[editor.selected_mesh] ); } }