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-rw-r--r--world.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/world.c b/world.c
index b1f73ec..1881df2 100644
--- a/world.c
+++ b/world.c
@@ -54,6 +54,21 @@ Deathzone* inst_deathzone(
return d;
}
+Effect* inst_effect(
+ World* w,
+ int x,
+ int y,
+ int vx,
+ int vy,
+ int c
+) {
+ Effect* e;
+ assert(w->effect_count < max_effects);
+ e = &w->effects[w->effect_count++];
+ init_effect(e, x, y, vx, vy, c);
+ return e;
+}
+
void update_world(World* w, const App* a) {
int i;
if (w->laser.life)
@@ -69,6 +84,9 @@ void update_world(World* w, const App* a) {
for (i = w->particle_count - 1; i >= 0; i--)
if (update_particle(&w->particles[i]))
w->particles[i] = w->particles[--w->particle_count];
+ for (i = w->effect_count - 1; i >= 0; i--)
+ if (update_effect(&w->effects[i]))
+ w->effects[i] = w->effects[--w->effect_count];
for (i = w->enemy_count - 1; i >= 0; i--)
if (update_enemy(&w->enemies[i], w))
w->enemies[i] = w->enemies[--w->enemy_count];
@@ -81,6 +99,8 @@ void ren_world(const World* w, struct Renderer* r) {
render_map(&w->map, r);
for (i = 0; i < w->particle_count; i++)
ren_particle(&w->particles[i], r);
+ for (i = 0; i < w->effect_count; i++)
+ ren_effect(&w->effects[i], r);
for (i = 0; i < w->enemy_count; i++)
ren_enemy(&w->enemies[i], r);
if (w->laser.life)