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1 Bit Game Jam 2024
quou@disroot.org
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2024-10-01
The player is immune to damage for 1 second after taking it.
quou
-1
/
+2
2024-10-01
freeze frames when the player takes damage
quou
-1
/
+9
2024-10-01
hud
quou
-1
/
+130
2024-10-01
special charge
quou
-2
/
+5
2024-10-01
World frame timer
quou
-0
/
+3
2024-10-01
ren_rect
quou
-0
/
+22
2024-10-01
ren_rclip
quou
-0
/
+8
2024-10-01
ren_clip
quou
-0
/
+8
2024-10-01
ren_clear respects clip
quou
-3
/
+8
2024-10-01
reduce the enemy jump distance
quou
-1
/
+1
2024-10-01
the enemy can hurt the player now
quou
-9
/
+71
2024-10-01
fix enemy patrol
quou
-3
/
+3
2024-10-01
debug rectangle drawing
quou
-0
/
+49
2024-09-30
update deathzones first
quou
-3
/
+3
2024-09-30
Player slash hitbox stays around for a few frames
quou
-4
/
+2
2024-09-30
enemy invulnerable frames
quou
-1
/
+8
2024-09-30
enemy
quou
-4
/
+390
2024-09-30
square root
quou
-0
/
+20
2024-09-30
assert that assets are always aligned properly.
quou
-3
/
+7
2024-09-30
player slash animation
quou
-3
/
+22
2024-09-30
player slashing
quou
-20
/
+170
2024-09-29
Remove unused param from solve_mask
quou
-2
/
+0
2024-09-29
animation, player movement, physics etc.
quou
-27
/
+751
2024-09-27
fix scaling
quou
-0
/
+1
2024-09-26
only insert imp_asset in debug.
quou
-0
/
+4
2024-09-26
distrib script
quou
-0
/
+6
2024-09-26
release makefile config
quou
-5
/
+33
2024-09-24
audio
quou
-1
/
+111
2024-09-24
game name #define
quou
-1
/
+3
2024-09-24
Properly init maths
quou
-0
/
+2
2024-09-23
initial commit, basic platform and rendering code.
quou
-0
/
+1462