aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)AuthorLines
8 daysNew flying enemy that drops arrowsquou-4/+263
9 daysfix a warningquou-1/+0
12 daysgame overquou-2/+57
12 daysFix bugs with entity counts not being resetquou-0/+4
12 daysgenerate enemies in teh levelquou-0/+32
12 daysremove test imagequou-0/+0
12 daysgive the game a namequou-4/+4
12 daysLevel transitions and main menuquou-14/+302
12 daysImprove physics stabilityquou-14/+26
13 daysupdate mask.bmpquou-0/+0
13 daysIncrease the size of the area that the HUD draws toquou-4/+4
13 daysWIP level generationquou-39/+133
2024-10-02update the gun specialquou-2/+3
2024-10-02Take damage when an enemy touches the playerquou-4/+36
2024-10-02Spawn a particle effect when an enemy takes damagequou-1/+4
2024-10-02update particle effects while the world is frozenquou-3/+3
2024-10-02particle effectsquou-1/+85
2024-10-02get_rfquou-0/+8
2024-10-02randomquou-0/+73
2024-10-02Gun specialquou-0/+75
2024-10-02special buttonquou-0/+2
2024-10-01Crop arms.bmpquou-0/+0
2024-10-01Pad asset files to align properly.quou-0/+20
2024-10-01draw the current special on the hudquou-1/+35
2024-10-01enum for specialsquou-0/+12
2024-10-01freeze frames when hitting an enemy as wellquou-0/+2
2024-10-01spawn another enemyquou-0/+1
2024-10-01flash the player sprite when he is immune to damage after taking it.quou-0/+1
2024-10-01The player is immune to damage for 1 second after taking it.quou-1/+2
2024-10-01freeze frames when the player takes damagequou-1/+9
2024-10-01hudquou-1/+130
2024-10-01special chargequou-2/+5
2024-10-01World frame timerquou-0/+3
2024-10-01ren_rectquou-0/+22
2024-10-01ren_rclipquou-0/+8
2024-10-01ren_clipquou-0/+8
2024-10-01ren_clear respects clipquou-3/+8
2024-10-01reduce the enemy jump distancequou-1/+1
2024-10-01the enemy can hurt the player nowquou-9/+71
2024-10-01fix enemy patrolquou-3/+3
2024-10-01debug rectangle drawingquou-0/+49
2024-09-30update deathzones firstquou-3/+3
2024-09-30Player slash hitbox stays around for a few framesquou-4/+2
2024-09-30enemy invulnerable framesquou-1/+8
2024-09-30enemyquou-4/+390
2024-09-30square rootquou-0/+20
2024-09-30assert that assets are always aligned properly.quou-3/+7
2024-09-30player slash animationquou-3/+22
2024-09-30player slashingquou-20/+170
2024-09-29Remove unused param from solve_maskquou-2/+0