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1 Bit Game Jam 2024
quou@disroot.org
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2024-10-08
New flying enemy that drops arrows
quou
-4
/
+263
2024-10-07
fix a warning
quou
-1
/
+0
2024-10-05
game over
quou
-2
/
+57
2024-10-05
Fix bugs with entity counts not being reset
quou
-0
/
+4
2024-10-05
generate enemies in teh level
quou
-0
/
+32
2024-10-05
remove test image
quou
-0
/
+0
2024-10-05
give the game a name
quou
-4
/
+4
2024-10-05
Level transitions and main menu
quou
-14
/
+302
2024-10-04
Improve physics stability
quou
-14
/
+26
2024-10-04
update mask.bmp
quou
-0
/
+0
2024-10-04
Increase the size of the area that the HUD draws to
quou
-4
/
+4
2024-10-04
WIP level generation
quou
-39
/
+133
2024-10-02
update the gun special
quou
-2
/
+3
2024-10-02
Take damage when an enemy touches the player
quou
-4
/
+36
2024-10-02
Spawn a particle effect when an enemy takes damage
quou
-1
/
+4
2024-10-02
update particle effects while the world is frozen
quou
-3
/
+3
2024-10-02
particle effects
quou
-1
/
+85
2024-10-02
get_rf
quou
-0
/
+8
2024-10-02
random
quou
-0
/
+73
2024-10-02
Gun special
quou
-0
/
+75
2024-10-02
special button
quou
-0
/
+2
2024-10-01
Crop arms.bmp
quou
-0
/
+0
2024-10-01
Pad asset files to align properly.
quou
-0
/
+20
2024-10-01
draw the current special on the hud
quou
-1
/
+35
2024-10-01
enum for specials
quou
-0
/
+12
2024-10-01
freeze frames when hitting an enemy as well
quou
-0
/
+2
2024-10-01
spawn another enemy
quou
-0
/
+1
2024-10-01
flash the player sprite when he is immune to damage after taking it.
quou
-0
/
+1
2024-10-01
The player is immune to damage for 1 second after taking it.
quou
-1
/
+2
2024-10-01
freeze frames when the player takes damage
quou
-1
/
+9
2024-10-01
hud
quou
-1
/
+130
2024-10-01
special charge
quou
-2
/
+5
2024-10-01
World frame timer
quou
-0
/
+3
2024-10-01
ren_rect
quou
-0
/
+22
2024-10-01
ren_rclip
quou
-0
/
+8
2024-10-01
ren_clip
quou
-0
/
+8
2024-10-01
ren_clear respects clip
quou
-3
/
+8
2024-10-01
reduce the enemy jump distance
quou
-1
/
+1
2024-10-01
the enemy can hurt the player now
quou
-9
/
+71
2024-10-01
fix enemy patrol
quou
-3
/
+3
2024-10-01
debug rectangle drawing
quou
-0
/
+49
2024-09-30
update deathzones first
quou
-3
/
+3
2024-09-30
Player slash hitbox stays around for a few frames
quou
-4
/
+2
2024-09-30
enemy invulnerable frames
quou
-1
/
+8
2024-09-30
enemy
quou
-4
/
+390
2024-09-30
square root
quou
-0
/
+20
2024-09-30
assert that assets are always aligned properly.
quou
-3
/
+7
2024-09-30
player slash animation
quou
-3
/
+22
2024-09-30
player slashing
quou
-20
/
+170
2024-09-29
Remove unused param from solve_mask
quou
-2
/
+0
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