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2024-10-01freeze frames when hitting an enemy as wellquou-0/+2
2024-10-01spawn another enemyquou-0/+1
2024-10-01flash the player sprite when he is immune to damage after taking it.quou-0/+1
2024-10-01The player is immune to damage for 1 second after taking it.quou-1/+2
2024-10-01freeze frames when the player takes damagequou-1/+9
2024-10-01hudquou-1/+130
2024-10-01special chargequou-2/+5
2024-10-01World frame timerquou-0/+3
2024-10-01ren_rectquou-0/+22
2024-10-01ren_rclipquou-0/+8
2024-10-01ren_clipquou-0/+8
2024-10-01ren_clear respects clipquou-3/+8
2024-10-01reduce the enemy jump distancequou-1/+1
2024-10-01the enemy can hurt the player nowquou-9/+71
2024-10-01fix enemy patrolquou-3/+3
2024-10-01debug rectangle drawingquou-0/+49
2024-09-30update deathzones firstquou-3/+3
2024-09-30Player slash hitbox stays around for a few framesquou-4/+2
2024-09-30enemy invulnerable framesquou-1/+8
2024-09-30enemyquou-4/+390
2024-09-30square rootquou-0/+20
2024-09-30assert that assets are always aligned properly.quou-3/+7
2024-09-30player slash animationquou-3/+22
2024-09-30player slashingquou-20/+170
2024-09-29Remove unused param from solve_maskquou-2/+0
2024-09-29animation, player movement, physics etc.quou-27/+751
2024-09-27fix scalingquou-0/+1
2024-09-26only insert imp_asset in debug.quou-0/+4
2024-09-26distrib scriptquou-0/+6
2024-09-26release makefile configquou-5/+33
2024-09-24audioquou-1/+111
2024-09-24game name #definequou-1/+3
2024-09-24Properly init mathsquou-0/+2
2024-09-23initial commit, basic platform and rendering code.quou-0/+1462