From 18468a0ae82adddd9973ae8b16a9d55dce61dbdb Mon Sep 17 00:00:00 2001 From: quou Date: Mon, 30 Sep 2024 22:29:08 +1000 Subject: Player slash hitbox stays around for a few frames --- player.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/player.c b/player.c index e965c66..1ebe589 100644 --- a/player.c +++ b/player.c @@ -94,18 +94,16 @@ void update_player_move(Player* p, const App* a, World* w) { play_sound(500); } if (p->cooldown <= 0 && btn_just_pressed(a, btn_shoot)) { - int sx, sy, vx; + int sx, sy = p->y >> fbits, vx; int anim; Rect dz; if (p->face == face_left) { anim = asset_id_slash_left_anm; sx = (p->x >> fbits) - 45; - sy = (p->y >> fbits); vx = f1 * 3; } else { anim = asset_id_slash_right_anm; sx = (p->x >> fbits) + 16; - sy = (p->y >> fbits); vx = -f1 * 3; } dz.x = sx; @@ -113,7 +111,7 @@ void update_player_move(Player* p, const App* a, World* w) { dz.w = 45; dz.h = 17; inst_particle(w, sx, sy, anim, asset_id_arms_img); - inst_deathzone(w, &dz, vx, 0, player_slash_damage, 1, 1); + inst_deathzone(w, &dz, vx, 0, player_slash_damage, 4, 1); p->cooldown = 10; p->slashing = get_animation(asset_id_guy_slash_left_anm)->fc; } -- cgit v1.2.3-54-g00ecf