#include "memory.h" #include "pack.h" #include "plat.h" #include "asset.h" const unsigned char* get_asset(Asset_ID id) { const void* ptr = &asset_data[asset_offset_table[id]]; assert(aligned(ptr, allocation_default_alignment)); return ptr; } const struct Bitmap* get_bitmap(Asset_ID id) { return (const struct Bitmap*)get_asset(id); } const struct Animation* get_animation(Asset_ID id) { return (const struct Animation*)get_asset(id); }