#ifndef obj_h #define obj_h #include "rect.h" struct App; struct Map; struct Renderer; struct World; typedef enum { face_left, face_right } Face; typedef struct { int x, y, vx, vy; int frame; int anim; int grounded, headbutted, on_ramp, jumping; int cooldown; Face face; Rect rect; } Player; void init_player(Player* p); void update_player( Player* p, struct World* w, const struct App* app, const struct Map* map ); void ren_player(const Player* p, struct Renderer* r); typedef struct { int x, y; int frame, anim; int bmp; Rect rect; } Particle; void init_particle(Particle* p, int x, int y, int anim, int bmp); int update_particle(Particle* p); void ren_particle(const Particle* p, struct Renderer* r); #endif