#include "rect.h" int rects_overlap(const Rect* a, const Rect* b) { return a->x + a->w > b->x && a->y + a->h > b->y && a->x < b->x + b->w && a->y < b->y + b->h; } int point_rect_overlap(const Rect* r, int px, int py) { return px >= r->x && py >= r->y && px <= r->x + r->w && py <= r->y + r->h; } Rect* rect_clip(Rect* r, const Rect* c) { int n; if ((n = c->x - r->x) > 0) { r->w -= n; r->x += n; } if ((n = c->y - r->y) > 0) { r->h -= n; r->y += n; } if ((n = r->x + r->w - (c->x + c->w)) > 0) r->w -= n; if ((n = r->y + r->h - (c->y + c->h)) > 0) r->h -= n; return r; } Rect* rect_clipr(Rect* r, const int* c) { int n; if ((n = c[0] - r->x) > 0) { r->w -= n; r->x += n; } if ((n = c[1] - r->y) > 0) { r->h -= n; r->y += n; } if ((n = r->x + r->w - c[2]) > 0) r->w -= n; if ((n = r->y + r->h - c[3]) > 0) r->h -= n; return r; } Rect* rect_clips(Rect* r, Rect* s, const Rect* c) { int n; if ((n = c->x - r->x) > 0) { r->w -= n; r->x += n; s->w -= n; s->x += n; } if ((n = c->y - r->y) > 0) { r->h -= n; r->y += n; s->h -= n; s->y += n; } if ((n = r->x + r->w - (c->x + c->w)) > 0) { r->w -= n; s->w -= n; } if ((n = r->y + r->h - (c->y + c->h)) > 0) { r->h -= n; s->h -= n; } return r; } Rect* rect_clipsr(Rect* r, Rect* s, const int* c) { int n; if ((n = c[0] - r->x) > 0) { r->w -= n; r->x += n; s->w -= n; s->x += n; } if ((n = c[1] - r->y) > 0) { r->h -= n; r->y += n; s->h -= n; s->y += n; } if ((n = r->x + r->w - c[2]) > 0) { r->w -= n; s->w -= n; } if ((n = r->y + r->h - c[3]) > 0) { r->h -= n; s->h -= n; } return r; }