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-rw-r--r--Makefile1
-rw-r--r--animation.c14
-rw-r--r--animation.h3
-rw-r--r--collision_system.c7
-rw-r--r--components.h3
-rw-r--r--debris.c96
-rw-r--r--debris.h17
-rw-r--r--enemy.c44
-rw-r--r--fx.c23
-rw-r--r--fx.h6
-rw-r--r--game.c3
-rw-r--r--intermediate/bullet.bmpbin6026 -> 19938 bytes
-rw-r--r--map.c10
-rw-r--r--map.h1
-rw-r--r--systems.h1
-rw-r--r--world.h1
16 files changed, 221 insertions, 9 deletions
diff --git a/Makefile b/Makefile
index 09bffef..44b9fa3 100644
--- a/Makefile
+++ b/Makefile
@@ -90,6 +90,7 @@ sources = \
asset.c \
bullet.c \
collision_system.c \
+ debris.c \
enemy.c \
fx.c \
game.c \
diff --git a/animation.c b/animation.c
index 6cf2584..a0fea2c 100644
--- a/animation.c
+++ b/animation.c
@@ -52,6 +52,20 @@ static const Animation animations[] = {
},
3,
5
+ },
+ /* animation_player_bullet_explode */
+ {
+ {
+ { 30, 15, 15, 15 },
+ { 45, 15, 15, 15 },
+ { 60, 15, 15, 15 },
+ { 75, 15, 15, 15 },
+ { 90, 15, 15, 15 },
+ { 105, 15, 15, 15 },
+ { 120, 15, 15, 15 },
+ },
+ 7,
+ 1
}
};
diff --git a/animation.h b/animation.h
index 65956a6..e132202 100644
--- a/animation.h
+++ b/animation.h
@@ -9,7 +9,8 @@ typedef enum {
animation_player_walk_right,
animation_player_idle_left,
animation_player_idle_right,
- animation_enemy_bullet_explode
+ animation_enemy_bullet_explode,
+ animation_player_bullet_explode
} Animation_ID;
typedef struct {
diff --git a/collision_system.c b/collision_system.c
index 2a1ac03..cf1378c 100644
--- a/collision_system.c
+++ b/collision_system.c
@@ -58,10 +58,13 @@ static void handle_bullet_vs_enemy(
Entity enemy
) {
CEnemy* e;
+ const CPosition* pos;
+ pos = &world->positions[bullet];
e = &world->enemies[enemy];
e->hp--;
destroy_entity(world, bullet);
+ new_player_bullet_explosion(world, pos->x, pos->y);
}
static void handle_bullet_vs_solid(
@@ -73,10 +76,12 @@ static void handle_bullet_vs_solid(
unsigned bbits;
bbits = world->bitmask[bullet];
+ pos = &world->positions[bullet];
if (bbits & ctype_enemy_bullet) {
- pos = &world->positions[bullet];
new_enemy_bullet_explosion(world, pos->x, pos->y);
+ } else if (bbits & ctype_player_bullet) {
+ new_player_bullet_explosion(world, pos->x, pos->y);
}
destroy_entity(world, bullet);
diff --git a/components.h b/components.h
index 63a62c5..4c1b950 100644
--- a/components.h
+++ b/components.h
@@ -8,6 +8,9 @@
/* Components are POD. If you put a pointer in one of these,
* you're a dumb poo poo head. */
+/* I should probably make a velocity component because it's
+ * duplicated a bit. Eh. */
+
typedef struct {
int x, y;
} CPosition;
diff --git a/debris.c b/debris.c
new file mode 100644
index 0000000..cf4a526
--- /dev/null
+++ b/debris.c
@@ -0,0 +1,96 @@
+#include "components.h"
+#include "map.h"
+#include "sprite.h"
+#include "standard.h"
+#include "world.h"
+
+Entity new_debris(
+ struct World* world,
+ int x,
+ int y,
+ int vx,
+ int vy,
+ Sprite_ID spr
+) {
+ Entity e;
+ CPosition* pos;
+ CDebris* debris;
+ CCollider* col;
+ CSprite* sprite;
+
+ e = new_entity(world);
+ add_components(
+ world,
+ e,
+ ctype_moveable |
+ ctype_collider |
+ ctype_debris |
+ ctype_position |
+ ctype_sprite
+ );
+
+ pos = &world->positions[e];
+ debris = &world->debris[e];
+ col = &world->colliders[e];
+ sprite = &world->sprites[e];
+
+ init_csprite(sprite, spr);
+ pos->x = x;
+ pos->y = y;
+ debris->vx = vx;
+ debris->vy = vy;
+ col->x = 0;
+ col->y = 0;
+ col->w = sprite->rect.w;
+ col->h = sprite->rect.h;
+
+ return e;
+}
+
+void debris_system(World* world) {
+ int i;
+ unsigned bits;
+ CPosition* pos;
+ CDebris* debris;
+ CSprite* sprite;
+ Bitmap map_bitmap;
+ const Bitmap* bmp;
+
+ get_map_bitmap(&world->map, &map_bitmap);
+
+ for (i = 0; i < world->entity_count; i++) {
+ bits = world->bitmask[i];
+ if (
+ (bits & ctype_debris) &&
+ (bits & ctype_position) &&
+ (bits & ctype_sprite)
+ ) {
+ pos = &world->positions[i];
+ debris = &world->debris[i];
+ sprite = &world->sprites[i];
+
+ pos->x += debris->vx;
+ pos->y += debris->vy;
+ debris->vx = (debris->vx << fbits) / 600;
+ debris->vy = (debris->vy << fbits) / 600;
+
+ if (debris->vx == 0 && debris->vy == 0) {
+ /* Blit the motherfucker straight to the map
+ * so that we don't have to keep updating it
+ * when it's just sitting still. We can have
+ * INFINITE debris now. */
+
+ bmp = get_bitmap(sprite->id);
+ blit(
+ &map_bitmap,
+ bmp,
+ pos->x >> fbits,
+ pos->y >> fbits,
+ &sprite->rect
+ );
+
+ destroy_entity(world, i);
+ }
+ }
+ }
+}
diff --git a/debris.h b/debris.h
new file mode 100644
index 0000000..d88a5ce
--- /dev/null
+++ b/debris.h
@@ -0,0 +1,17 @@
+#ifndef debris_h
+#define debris_h
+
+#include "sprite.h"
+
+struct World;
+
+int new_debris(
+ struct World* world,
+ int x,
+ int y,
+ int vx,
+ int vy,
+ Sprite_ID sprite
+);
+
+#endif
diff --git a/enemy.c b/enemy.c
index 8b2642f..332a769 100644
--- a/enemy.c
+++ b/enemy.c
@@ -1,5 +1,6 @@
#include "bullet.h"
#include "components.h"
+#include "debris.h"
#include "game_config.h"
#include "sprite.h"
#include "standard.h"
@@ -44,6 +45,44 @@ Entity new_skull(World* world, int x, int y) {
return e;
}
+static void new_skull_debris(World* world, int x, int y) {
+ new_debris(
+ world,
+ x,
+ y,
+ -2 << fbits, -2 << fbits,
+ sprite_skull_debris_1
+ );
+ new_debris(
+ world,
+ x,
+ y,
+ 0, -2 << fbits,
+ sprite_skull_debris_2
+ );
+ new_debris(
+ world,
+ x,
+ y,
+ -2 << fbits, 0,
+ sprite_skull_debris_3
+ );
+ new_debris(
+ world,
+ x,
+ y,
+ 0, 2 << fbits,
+ sprite_skull_debris_4
+ );
+ new_debris(
+ world,
+ x,
+ y,
+ 2 << fbits, 2 << fbits,
+ sprite_skull_debris_5
+ );
+}
+
void enemy_system(World* world) {
/* Skulls. */
int i;
@@ -63,6 +102,11 @@ void enemy_system(World* world) {
enemy = &world->enemies[i];
if (enemy->hp <= 0) {
destroy_entity(world, i);
+
+ if ((bits & ctype_position) && (bits & ctype_skull)) {
+ pos = &world->positions[i];
+ new_skull_debris(world, pos->x, pos->y);
+ }
}
}
}
diff --git a/fx.c b/fx.c
index f2a5f54..53670b4 100644
--- a/fx.c
+++ b/fx.c
@@ -2,10 +2,11 @@
#include "fx.h"
#include "world.h"
-int new_enemy_bullet_explosion(
+static int new_fx(
World* world,
int x,
- int y
+ int y,
+ Animation_ID anim
) {
Entity e;
CPosition* pos;
@@ -32,9 +33,25 @@ int new_enemy_bullet_explosion(
sprite->id = asset_id_bullet;
sprite->rect = make_rect(0, 0, 16, 16);
- animated->id = animation_enemy_bullet_explode;
+ animated->id = anim;
animated->frame = 0;
animated->timer = 0;
return e;
}
+
+int new_enemy_bullet_explosion(
+ World* world,
+ int x,
+ int y
+) {
+ return new_fx(world, x, y, animation_enemy_bullet_explode);
+}
+
+int new_player_bullet_explosion(
+ World* world,
+ int x,
+ int y
+) {
+ return new_fx(world, x, y, animation_player_bullet_explode);
+}
diff --git a/fx.h b/fx.h
index acbde30..dff8c47 100644
--- a/fx.h
+++ b/fx.h
@@ -11,4 +11,10 @@ int new_enemy_bullet_explosion(
int y
);
+int new_player_bullet_explosion(
+ struct World* world,
+ int x,
+ int y
+);
+
#endif
diff --git a/game.c b/game.c
index 7eebb8b..f5edb8a 100644
--- a/game.c
+++ b/game.c
@@ -176,11 +176,12 @@ static void gameplay_update(Game* game) {
update_player(player, world);
enemy_system(world);
+ debris_system(world);
bullet_system(world);
collision_system(world);
animation_system(world);
- render_map(&world->map, cx, cy);
update_camera(player, world);
+ render_map(&world->map, cx, cy);
sprite_system(world);
render_hud(game);
diff --git a/intermediate/bullet.bmp b/intermediate/bullet.bmp
index e92d3fb..4860a8b 100644
--- a/intermediate/bullet.bmp
+++ b/intermediate/bullet.bmp
Binary files differ
diff --git a/map.c b/map.c
index b9eb0ac..0cd6532 100644
--- a/map.c
+++ b/map.c
@@ -126,12 +126,16 @@ void render_map(Map* map, int cx, int cy) {
Bitmap bitmap;
Rectangle rect;
- bitmap.pixels = map->pixels;
- bitmap.w = mbmp_w;
- bitmap.h = mbmp_h;
+ get_map_bitmap(map, &bitmap);
rect.x = 0;
rect.y = 0;
rect.w = bitmap.w;
rect.h = bitmap.h;
render_bitmap(&bitmap, -cx >> fbits, -cy >> fbits, &rect);
}
+
+void get_map_bitmap(Map* map, Bitmap* bitmap) {
+ bitmap->pixels = map->pixels;
+ bitmap->w = mbmp_w;
+ bitmap->h = mbmp_h;
+}
diff --git a/map.h b/map.h
index 5b79195..79f5587 100644
--- a/map.h
+++ b/map.h
@@ -17,5 +17,6 @@ typedef struct {
void init_map(Map* map, struct World* world);
void render_map(Map* map, int cx, int cy);
+void get_map_bitmap(Map* map, Bitmap* bitmap);
#endif
diff --git a/systems.h b/systems.h
index 6bf4edc..672e704 100644
--- a/systems.h
+++ b/systems.h
@@ -8,5 +8,6 @@ void bullet_system(World* world);
void collision_system(World* world);
void enemy_system(World* world);
void sprite_system(const World* world);
+void debris_system(World* world);
#endif
diff --git a/world.h b/world.h
index 8494509..5f324a8 100644
--- a/world.h
+++ b/world.h
@@ -23,6 +23,7 @@ struct World {
CBullet bullets [max_entities];
CEnemy enemies [max_entities];
CCollider colliders [max_entities];
+ CDebris debris [max_entities];
Player player;
Map map;