diff options
Diffstat (limited to 'player.c')
-rw-r--r-- | player.c | 24 |
1 files changed, 16 insertions, 8 deletions
@@ -26,7 +26,8 @@ void init_player(Player* player, World* world) { ctype_position | ctype_animated | ctype_collider | - ctype_player + ctype_player | + ctype_moveable ); pos = &world->positions[e]; sprite = &world->sprites[e]; @@ -55,7 +56,7 @@ void init_player(Player* player, World* world) { } void update_player(Player* player, World* world) { - int dx, dy, cbx, cby; + int dx, dy; int face, moving = 0; Entity e; CPosition* pos; @@ -132,6 +133,19 @@ void update_player(Player* player, World* world) { game_change_state(&game, game_state_dead); } + player->shoot_countdown--; +} + +void player_take_damage(Player* player, int dmg) { + player->hp -= dmg; +} + +void update_camera(Player* player, World* world) { + const CPosition* pos; + int cbx, cby; + + pos = &world->positions[player->entity]; + world->cam_x = pos->x - ((renderer_w / 2) << fbits); world->cam_y = pos->y - ((renderer_h / 2) << fbits); @@ -151,10 +165,4 @@ void update_player(Player* player, World* world) { if (world->cam_y > cby) { world->cam_y = cby; } - - player->shoot_countdown--; -} - -void player_take_damage(Player* player, int dmg) { - player->hp -= dmg; } |