From fb104368dd33b66e0575dcc0327cbae7046a4e1e Mon Sep 17 00:00:00 2001 From: quou Date: Fri, 5 May 2023 13:44:23 +1000 Subject: Add killing enemies. --- fx.c | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 fx.c (limited to 'fx.c') diff --git a/fx.c b/fx.c new file mode 100644 index 0000000..f2a5f54 --- /dev/null +++ b/fx.c @@ -0,0 +1,40 @@ +#include "components.h" +#include "fx.h" +#include "world.h" + +int new_enemy_bullet_explosion( + World* world, + int x, + int y +) { + Entity e; + CPosition* pos; + CSprite* sprite; + CAnimated* animated; + + e = new_entity(world); + add_components( + world, + e, + ctype_sprite | + ctype_position | + ctype_animated | + ctype_destroy_on_anim_done + ); + + pos = &world->positions[e]; + sprite = &world->sprites[e]; + animated = &world->animateds[e]; + + pos->x = x; + pos->y = y; + + sprite->id = asset_id_bullet; + sprite->rect = make_rect(0, 0, 16, 16); + + animated->id = animation_enemy_bullet_explode; + animated->frame = 0; + animated->timer = 0; + + return e; +} -- cgit v1.2.3-54-g00ecf