ifndef config config=debug_gnu64 endif .PHONY: all clean sanitise = defines = includes = ./ data_dir = data int_dir = intermediate cflags = \ $(includes) $(defines) $(conf_cflags) \ -Wall -std=c90 -pedantic -static-libgcc $(sanitise) lflags = $(conf_lflags) $(libs) -static-libgcc $(sanitise) pack_cmd = ./packer bmpconv_cmd = ./bmpconv target=mallocbullet ifeq ($(config), debug_gnu64) compiler = gcc defines = -DDEBUG -Dplat_sdl2 -Dplat_posix -Dplat_x86 -Dallow_floats includes = -I./ conf_cflags = -g -O0 -m64 conf_lflags = -m64 libs = -lm -lSDL2 endif ifeq ($(config), release_gnu64) compiler = gcc defines = -DNDEBUG -Dplat_sdl2 -Dplat_posix -Dplat_x86 -Dallow_floats includes = -I./ conf_cflags = -s -O3 -m64 conf_lflags = -s -O3 -m64 libs = -lm -lSDL2 endif ifeq ($(config), debug_gnu32) compiler = gcc defines = -DDEBUG -Dplat_sdl2 -Dplat_posix -Dplat_x86 -Dallow_floats includes = -I./ conf_cflags = -g -O0 -m32 conf_lflags = -m32 libs = -lm -lSDL2 endif ifeq ($(config), release_gnu32) compiler = gcc defines = -DNDEBUG -Dplat_sdl2 -Dplat_posix -Dplat_x86 -Dallow_floats includes = -I./ conf_cflags = -s -O3 -m32 conf_lflags = -s -O3 -m32 libs = -lm -lSDL2 endif ifeq ($(config), release_win32) target = mallocbullet.exe compiler = i686-w64-mingw32-gcc defines = -DNDEBUG -DSDL_MAIN_HANDLED -Dplat_sdl2 -Dplat_x86 -Dplat_windows -Dallow_floats includes = -I./ -I win/extern/SDL2/include conf_clfags = -s -O3 -m32 -static conf_lflags = -s -O3 -m32 -static libs = -Lwin/extern/SDL2/lib/gcc/x86 -lSDL2.dll -lSDL2main -lkernel32 -luser32 -lsetupapi pack_cmd = wine packer.exe bmpconv_cmd = wine bmpconv.exe postbuild = cp win/extern/SDL2/lib/gcc/x86/SDL2.dll ./ endif ifeq ($(config), release_win64) target = mallocbullet.exe compiler = x86_64-w64-mingw32-gcc defines = -DNDEBUG -DSDL_MAIN_HANDLED -Dplat_sdl2 -Dplat_x86 -Dplat_windows -Dallow_floats includes = -I./ -I win/extern/SDL2/include conf_clfags = -s -O3 -m64 -static conf_lflags = -s -O3 -m64 -static -mwindows libs = -Lwin/extern/SDL2/lib/gcc/x64 -lSDL2.dll -lSDL2main -lkernel32 -luser32 -lsetupapi pack_cmd = wine packer.exe bmpconv_cmd = wine bmpconv.exe postbuild = cp win/extern/SDL2/lib/gcc/x64/SDL2.dll ./ endif .PHONY: all clean pack_assets all: $(target) sources = \ animation.c \ animation_system.c \ asset.c \ bullet.c \ collision_system.c \ debris.c \ enemy.c \ fx.c \ game.c \ main.c \ malware.c \ map.c \ menu.c \ platform.c \ player.c \ rect.c \ render.c \ solid.c \ sprite.c \ sprite_system.c \ standard.c \ world.c \ assets = $(wildcard $(data_dir)/*) objects = $(sources:%.c=%.o) bitmaps = $(wildcard $(int_dir)/*.bmp) images = $(bitmaps:$(int_dir)/%.bmp=$(data_dir)/%.img) $(objects): %.o : %.c $(compiler) $(cflags) -MMD -MF $(@:%.o=%.d) -c $< -o $@ $(images): $(data_dir)%.img : $(int_dir)%.bmp | bmp_converter $(data_dir) $(bmpconv_cmd) $< $@ bmp_converter: $(compiler) -O3 -Wall bmpconv.c -o bmpconv assets: $(images) $(data_dir): mkdir -p data pack_assets: $(compiler) -O3 -Wall pack.c -o packer $(pack_cmd) $(assets) emscripten: $(target) mkdir -p ems/out emcc $(sources) -o ems/out/mallocbullet.html \ --embed-file pack -Dplat_sdl2 -Dplat_emscripten -sUSE_SDL=2 \ -sTOTAL_MEMORY=67108864 --shell-file ems/template.html \ --post-js ems/post_run.js -O3 -include $(objects:%.o=%.d) $(target): $(objects) assets pack_assets $(compiler) $(objects) $(lflags) -o $@ $(postbuild) clean: rm -f $(target) rm -f $(objects) rm -f $(objects:%.o=%.d) rm -f $(images) rm -f pack packer rm -f bmpconv