#include "animation.h" static const Animation animations[] = { /* animation_player_walk_left */ { { { 0, 16, 16, 16 }, { 16, 16, 16, 16 }, { 16, 16, 16, 16 }, { 0, 16, 16, 16 }, { 32, 16, 16, 16 }, { 32, 16, 16, 16 } }, 6, 3 }, /* animation_player_walk_right */ { { { 0, 0, 16, 16 }, { 16, 0, 16, 16 }, { 16, 0, 16, 16 }, { 0, 0, 16, 16 }, { 32, 0, 16, 16 }, { 32, 0, 16, 16 } }, 6, 3 }, /* animation_player_idle_left */ { { { 0, 16, 16, 16 }, }, 1, 1 }, /* animation__player_idle_right */ { { { 0, 0, 16, 16 }, }, 1, 1 }, }; const Animation* get_animation(Animation_ID id) { return &animations[id]; }