#include "components.h" #include "fx.h" #include "world.h" int new_enemy_bullet_explosion( World* world, int x, int y ) { Entity e; CPosition* pos; CSprite* sprite; CAnimated* animated; e = new_entity(world); add_components( world, e, ctype_sprite | ctype_position | ctype_animated | ctype_destroy_on_anim_done ); pos = &world->positions[e]; sprite = &world->sprites[e]; animated = &world->animateds[e]; pos->x = x; pos->y = y; sprite->id = asset_id_bullet; sprite->rect = make_rect(0, 0, 16, 16); animated->id = animation_enemy_bullet_explode; animated->frame = 0; animated->timer = 0; return e; }