#ifndef game_config_h #define game_config_h #define player_move_speed (3 << fbits) #define player_bullet_speed (10 << fbits) #define player_max_hp 3 #define player_invul_frames 50 #define skull_hp 3 #define skull_speed (1 << fbits) #define skull_shoot_cooldown 15 #define enemy_bullet_speed 10 #define enemy_hit_frames 10 #define enemy_min_distance (10 << fbits) #define map_width 32 #define map_height 32 #define map_tile_size 16 #define mbmp_w (map_width * map_tile_size) #define mbmp_h (map_height * map_tile_size) #define gmemory_max 100 #define gmemory_units 10 #endif