#include "config.h" #include "sound.h" #if DEBUG #include "error.h" #include "platform.h" #endif typedef struct { int pitch; int length; } Beep; static struct { unsigned t; Song song; Beep beeps[max_beeps]; int beep_count; } sys; typedef unsigned char (*Song_Func)(unsigned t); static unsigned char menu_song(unsigned t) { return 0; } static unsigned char main_song(unsigned t) { /* From tejeez 2011-10-05 * I didn't have time to make my own music PepeHands */ return (~t>>2)*((127&t*(7&t>>10))<(245&t*(2+(5&t>>14)))); } static unsigned char dead_song(unsigned t) { return 0; } static unsigned char win_song(unsigned t) { return 0; } void init_sound() { sys.t = 0; sys.song = song_menu; } void set_song(Song song) { sys.song = song; sys.t = 0; } Song_Func get_current_song_f() { switch (sys.song) { case song_menu: return menu_song; case song_main: return main_song; case song_win: return win_song; case song_dead: return dead_song; } return 0; } void play_beep(int pitch, int length) { Beep* beep; #if DEBUG if (sys.beep_count >= max_beeps) { platform_err("Too many beeps.\n"); platform_abort(error_sound_error); } #endif beep = &sys.beeps[sys.beep_count++]; beep->pitch = pitch; beep->length = length; } void sound_mix(unsigned char* stream, int len) { int i, j; Song_Func f; Beep* beep; f = get_current_song_f(); for (i = 0; i < len; i++) { /* stream[i] = sys.t % 50;*/ stream[i] = 0; stream[i] = f(sys.t) / 2; for (j = sys.beep_count - 1; j >= 0; j--) { beep = &sys.beeps[j]; stream[i] |= (sys.t % beep->pitch) * 5; beep->length--; if (beep->length <= 0) { if (sys.beep_count > 1) { *beep = sys.beeps[sys.beep_count - 1]; } sys.beep_count--; } } sys.t++; } }