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#ifndef plat_h
#define plat_h
#include "error.h"
#include "memory.h"
#include "render.h"
#ifdef assert
#undef assert
#endif
#define assert(expr) \
imp_assert( \
expr, \
#expr, \
__FILE__, \
__LINE__ \
)
int imp_assert(
int val,
const char* expr,
const char* file,
int line
);
void print(const char* fmt, ...);
void print_err(const char* fmt, ...);
void print_war(const char* fmt, ...);
void pbreak(Error code);
typedef struct File File;
typedef enum {
file_flags_write = 1 << 0,
file_flags_read = 1 << 1,
file_flags_read_write = 1 << 2,
file_flags_create = 1 << 3
} File_Flags;
typedef enum {
file_whence_begin,
file_whence_end,
file_whence_cur
} File_Whence;
File* file_open(const char* name, File_Flags flags);
void file_close(File* file);
void file_read(File* file, void* buffer, int size);
void file_write(File* file, const void* buffer, int size);
void file_seek(File* file, int offset, File_Whence whence);
int file_size(File* file);
int file_exists(const char* name);
typedef struct {
int mpf;
int fps;
unsigned long pt, ct;
unsigned long now, next;
} FPS;
void init_fps(FPS* f, int mpf);
void fps_begin(FPS* f);
void fps_end(FPS* f);
void fps_update(FPS* f);
typedef struct {
int w, h, s, o, mpf;
int fps;
int mx, my;
Error err;
Colour* fb;
Heap* heap;
} App;
App* new_app(Heap* mem, int w, int h, const char* n);
void deinit_app(App* a);
void app_begin(App* a);
void app_end(App* a);
#endif
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