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+#ifndef lighting_hpp
+#define lighting_hpp
+
+#include "maths.hpp"
+#include "video.hpp"
+
+struct Arena;
+struct World;
+
+struct Lighting {
+ static constexpr int max_lights = 128;
+ Staged_Buffer lights;
+ int light_count;
+ void init(Device* dev);
+ void destroy(Device* dev);
+ void update(Device* dev, Context& ctx, World& w);
+ void write_buf(void* ptr, World& w);
+};
+
+struct Light {
+ v3f colour;
+ float brightness;
+};
+
+struct Sun_Light : Light {
+ v3f dir;
+};
+
+#endif