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-rw-r--r--ui.cpp275
1 files changed, 275 insertions, 0 deletions
diff --git a/ui.cpp b/ui.cpp
new file mode 100644
index 0000000..3f773f5
--- /dev/null
+++ b/ui.cpp
@@ -0,0 +1,275 @@
+#include "ui.hpp"
+
+extern "C" {
+#include "memory.h"
+#include "plat.h"
+#include "str.h"
+}
+
+#include <string.h>
+
+#define mesh_size (1024 * 8)
+
+static int font_w = 960;
+static unsigned font_data[] = {
+ 0x00000000, 0x00003000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x0cc0c000, 0x8000301b, 0x60601803, 0x00000000, 0x20000000,
+ 0x0780c078, 0x83f0e01e, 0xe0783f07, 0x60000001, 0x1e018000,
+ 0x07e0c078, 0xe3f87e1f, 0xe0cc1e0f, 0x1e638f01, 0x1f0c6318,
+ 0x07e1f07e, 0xc330fc1e, 0x30cc318c, 0x021e0fc3, 0x000101e0,
+ 0x00e00000, 0x0000e000, 0xc00e0007, 0x3c038c00, 0x00000000,
+ 0x00000000, 0x00001000, 0x00000000, 0x30380000, 0x0000c070,
+ 0x0cc1e000, 0xc630f81b, 0xc0301806, 0x00000cc0, 0x30000000,
+ 0x0cc0f0cc, 0xc030f033, 0x30cc330c, 0x30000003, 0x33030000,
+ 0x8cc1e0cc, 0xc230cc33, 0xc0cc3308, 0x0c630600, 0x318ce3b8,
+ 0x0cc318cc, 0xc330b433, 0x30cc318c, 0x06060cc3, 0x00038180,
+ 0x00c00018, 0x8000c000, 0x000c000d, 0x30030000, 0x00000000,
+ 0x00000000, 0x00001800, 0x00000000, 0x300c0000, 0x0409e0c0,
+ 0x8481e000, 0xc3300c3f, 0x80180c06, 0x000c0781, 0x18000000,
+ 0x0c00c0ec, 0xc1f0d830, 0x30cc1800, 0x180c0303, 0x30060000,
+ 0x8cc330ec, 0xc0318c01, 0xc0cc3180, 0x0c330600, 0x318de3f8,
+ 0x0cc318cc, 0xc3303003, 0x3078318c, 0x0c060643, 0x0006c180,
+ 0x07c0f018, 0x81e0f81e, 0xf06c3701, 0x30330f00, 0x1e07c1f8,
+ 0x0ee37076, 0xc330fc3e, 0x30c6318c, 0x300c0fc3, 0x0e0f20c0,
+ 0x0001e000, 0x8180781b, 0x80180013, 0x000c1fe1, 0x0c000000,
+ 0x0600c0dc, 0xc300cc1c, 0xe0780c07, 0x0c0c0303, 0x180c03f0,
+ 0x87c330ec, 0xc1f18c01, 0xc0fc0187, 0x0c1f0600, 0x318fe358,
+ 0x07c3187c, 0xc330300e, 0xe030358c, 0x18060301, 0x000c6180,
+ 0x0cc18030, 0xc330cc33, 0xc0dc1987, 0x301b0c00, 0x330cc358,
+ 0x0dc198cc, 0xc3301803, 0x306c358c, 0x00060643, 0x1b060180,
+ 0x0000c000, 0xc0c0c01b, 0x8018001e, 0x003f0781, 0x060003f0,
+ 0x0300c0cc, 0xc301fc30, 0x00cc0c0c, 0x0c000003, 0x0c0c0000,
+ 0x8cc3f00c, 0xc0318c01, 0xc0cc3980, 0x0c330660, 0x318f6318,
+ 0x06c3980c, 0xc3303018, 0xc078358c, 0x30060180, 0x00000180,
+ 0x0cc1f000, 0x83f0cc03, 0xc0cc1981, 0x301f0c00, 0x330cc358,
+ 0x00c198cc, 0xc330181e, 0x3038358c, 0x300c0303, 0x318000c0,
+ 0x80000000, 0xc6607c3f, 0xc030000c, 0x300c0cc0, 0x03030000,
+ 0x0180c0cc, 0xc330c033, 0x30cc0c0c, 0x180c0303, 0x000603f0,
+ 0x8cc3308c, 0xc230cc33, 0xc0cc3300, 0x8c630660, 0x318e6318,
+ 0x0cc1f00c, 0x83303033, 0xc0cc1f07, 0x600609c0, 0x00000180,
+ 0x0cc19800, 0x8030cc33, 0xc0cc1f01, 0x30330cc0, 0x330cc358,
+ 0x00c198cc, 0x8330d830, 0xe06c1f07, 0x300c0981, 0x318000c0,
+ 0x0000c000, 0x8630301b, 0x6060001b, 0x300c0000, 0x01830000,
+ 0x0fc3f078, 0x81e0c01e, 0xe0780c07, 0x300c0301, 0x0c030000,
+ 0x07e33078, 0xe3f87e1f, 0xe0cc3e01, 0xfe6383c1, 0x1f0c6318,
+ 0x0ce3c01e, 0x01e0781e, 0xe0cc1b03, 0xc01e0fc1, 0x000001e0,
+ 0x07e3f000, 0xc1e0f81e, 0xf0ce1803, 0xfc338783, 0x1e0cc318,
+ 0x01e1f07c, 0x06e0701f, 0x80c61b03, 0x30380fc1, 0x3f800070,
+ 0x0000c000, 0x0000301b, 0x00000000, 0x18000000, 0x00800000,
+ 0x00000000, 0x00000000, 0x00000000, 0x60060000, 0x00018000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0x7f800000,
+ 0x00000000, 0x00000000, 0x00000f00, 0x00000000, 0x00000000,
+ 0x0001800c, 0x00000000, 0xf0000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x0003c01e, 0x00000000, 0x00000000, 0x00000000, 0x00000000
+};
+
+static Texture_Id create_atlas(Device* d, Arena* a) {
+ int x, y;
+ int size = 10 * font_w;
+ uint8_t* pixels = (uint8_t*)arena_alloc(a, size);
+ void* bufmem;
+ Buffer_Id buf;
+ Texture_Id tex;
+ for (y = 0; y < 10; y++) {
+ for (x = 0; x < font_w; x++) {
+ int si = x + y * font_w;
+ unsigned bits = font_data[si >> 5];
+ int bit = bits & 1 << (si & 0x1f);
+ pixels[si] = bit? 0xff: 0x00;
+ }
+ }
+ buf = d->create_buffer(
+ size,
+ Buffer_Flags::copy_src |
+ Buffer_Flags::cpu_readwrite
+ );
+ bufmem = d->map_buffer(buf, 0, size);
+ memcpy(bufmem, pixels, size);
+ d->unmap_buffer(buf);
+ tex = d->create_texture(
+ texture_format_r8i,
+ font_w,
+ 10,
+ buf
+ );
+ d->destroy_buffer(buf);
+ clear_arena(a);
+ return tex;
+}
+
+static Sampler_Id create_clamped_point(Device* dev) {
+ Sampler_State s{};
+ s.min = Filter_Mode::point;
+ s.mag = Filter_Mode::point;
+ s.address_u = Address_Mode::clamp;
+ s.address_v = Address_Mode::clamp;
+ return dev->create_sampler(s);
+}
+
+UI* UI::create(Device* dev, Arena* a, Shader_Id sh) {
+ Texture_Id atlas = create_atlas(dev, a);
+ UI* u = (UI*)arena_alloc(a, sizeof *u);
+ u->init(dev, a, atlas, sh);
+ return u;
+}
+
+int UI::text_width(const char* t) {
+ int w;
+ for (w = 0; *t; t++) w += 10;
+ return w;
+}
+
+int UI::text_height(const char* t) {
+ (void)t;
+ return 10;
+}
+
+void UI::init(Device* dev, Arena* a, Texture_Id at, Shader_Id sh) {
+ Shader* sp;
+ arena = a;
+ device = dev;
+ tree = 0;
+ atlas = at;
+ shader = sh;
+ mesh = device->create_buffer(
+ mesh_size,
+ Buffer_Flags::vertex_buffer |
+ Buffer_Flags::cpu_readwrite
+ );
+ sp = &dev->get_shader(sh);
+ vertex_format = sp->vf;
+ shader_info.vert_binding = sp->binding_index("verts");
+ shader_info.atlas_binding = sp->descriptor_binding("atlas");
+ sampler = create_clamped_point(device);
+}
+
+void UI::destroy() {
+ device->destroy_texture(atlas);
+ device->destroy_buffer(mesh);
+ device->destroy_sampler(sampler);
+}
+
+int UI::Element::size(Type t) {
+ switch (t) {
+ case Type::label:
+ return sizeof(Label);
+ }
+ assert(0);
+ return 0;
+}
+
+UI::Element* UI::create_element(Element::Type t) {
+ Element* e = (Element*)arena_alloc(arena, Element::size(t));
+ e->type = t;
+ e->next = 0;
+ if (tree)
+ tree->next = e;
+ else
+ tree = e;
+ return e;
+}
+
+UI::Label* UI::create_label(const char* t, int x, int y) {
+ Label* l = (Label*)create_element(Element::Type::label);
+ l->text = dup_string(arena, t);
+ l->len = string_len(t);
+ l->x = x;
+ l->y = y;
+ l->w = text_width(t);
+ l->h = text_height(t);
+ return l;
+}
+
+void UI::update(Arena* s) {
+
+}
+
+int UI::render_label(const Label* l, int off) {
+ int vc = 6 * l->len, i;
+ int x = l->x;
+ int y = l->y;
+ const char* c;
+ float o = 10.0f * ndc[0];
+ Vertex* verts = (Vertex*)device->map_buffer(
+ mesh,
+ off * sizeof(Vertex),
+ vc * sizeof(Vertex)
+ );
+ for (i = 0, c = l->text; i < vc; i += 6, c++) {
+ float uo = (float)((*c - ' ') * 10) / (float)font_w;
+ float w = 10.0f / (float)font_w;
+ float uv[2] = {
+ uo, uo + w
+ };
+ verts[i] = Vertex {
+ (float)x * ndc[0], (float)y * ndc[1], uv[0], 0.0f, 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ verts[i + 1] = Vertex {
+ (float)x * ndc[0], (float)y * ndc[1] + o, uv[0], 1.0f, 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ verts[i + 2] = Vertex {
+ (float)x * ndc[0] + o, (float)y * ndc[1] + o, uv[1], 1.0f, 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ verts[i + 3] = Vertex {
+ (float)x * ndc[0], (float)y * ndc[1], uv[0], 0.0f, 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ verts[i + 4] = Vertex {
+ (float)x * ndc[0] + o, (float)y * ndc[1], uv[1], 0.0f, 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ verts[i + 5] = Vertex {
+ (float)x * ndc[0] + o, (float)y * ndc[1] + o, uv[1], 1.0f, 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ x += 10;
+ }
+ device->unmap_buffer(mesh);
+ return vc;
+}
+
+void UI::render(Arena* s, Texture_Id target) {
+ Element* e = tree;
+ int vc = 0;
+ Texture& t = device->get_texture(target);
+ ndc[0] = 4.0f / (float)t.w;
+ ndc[1] = 4.0f / (float)t.h;
+ for (; e; e = e->next) {
+ switch (e->type) {
+ case Element::Type::label:
+ vc += render_label((Label*)e, vc);
+ break;
+ }
+ }
+
+ Pipeline_Builder pb(s);
+ pb.begin_rp();
+ pb.rp_target(device->get_backbuffer(), Clear_Mode::restore);
+ Render_Pass& pass = pb.build_rp();
+
+ pb.begin(device);
+ pb.shader(shader);
+ pb.vertex_format(vertex_format);
+ pb.texture(shader_info.atlas_binding, atlas, sampler);
+ Pipeline& pip = pb.build();
+
+ Vertex_Buffer_Binding binding[] = {{
+ .id = mesh,
+ .offset = 0,
+ .target = shader_info.vert_binding
+ }, {}};
+
+ Draw draw{};
+ draw.verts = binding;
+ draw.vertex_count = vc;
+ draw.instance_count = 1;
+ device->get_ctx().submit(draw, pip, pass);
+}