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The best 3D renderer
quou@disroot.org
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7 days
actually dec Slinky::count on remove
HEAD
master
quou
-1
/
+1
8 days
replace divide and multiply with shifts
quou
-4
/
+16
8 days
stretchy component pools
quou
-44
/
+96
11 days
4x speed up :D
quou
-0
/
+2
2025-03-17
Shader_Vk::find_optは、今いいです
quou
-1
/
+1
2025-03-17
fix arena_pop
quou
-1
/
+1
2025-03-14
implementing shader variants
quou
-129
/
+400
2025-03-10
remove fragment shader branching on the light type
quou
-44
/
+87
2025-03-10
ivec 2, 3 & 4
quou
-1
/
+9
2025-03-10
point light
quou
-7
/
+86
2025-03-10
update todo
quou
-2
/
+2
2025-03-10
sort the forward drawlist front-to-back
quou
-1
/
+23
2025-03-10
msaa
quou
-30
/
+172
2025-03-02
generate mips for textures
quou
-31
/
+169
2025-03-02
nevermind
quou
-606
/
+185
2025-03-02
シ
quou
-74
/
+162
2025-02-22
basic temporal coherence for shadow
quou
-9
/
+23
2025-02-22
move shadows to a fullscreen buffer
quou
-131
/
+450
2025-02-22
shader globals
quou
-68
/
+106
2025-02-22
update makefile
quou
-2
/
+10
2025-02-22
makefile dependencies for shader includes
quou
-4
/
+21
2025-02-22
"#include" working for shaders
quou
-6
/
+31
2025-02-22
basic shadows
quou
-62
/
+292
2025-02-15
up the max rpos
quou
-2
/
+2
2025-02-15
Fix the configuration in configure.lua on windows
quou
-1
/
+1
2025-02-13
remove unnecessary clear in c2.cpp
quou
-4
/
+0
2025-02-13
refactoring; prep for shadows
quou
-265
/
+620
2025-02-12
update cube
quou
-0
/
+0
2025-02-12
default to surface and surface_depthonly in the model converter
quou
-7
/
+4
2025-02-12
make the pipeline builder a bit cleaner to use
quou
-42
/
+77
2025-02-12
update the windows build scripts to use compiler optimisation
quou
-5
/
+18
2025-02-09
sun colour
quou
-1
/
+1
2025-02-09
actually use the light colour
quou
-1
/
+1
2025-02-09
Properly send lights from the CPU
quou
-38
/
+200
2025-02-09
support for shader int variable type
quou
-0
/
+4
2025-02-09
support for structured buffers
quou
-20
/
+160
2025-02-09
make the PSO update when psos are created or destroyed
quou
-12
/
+54
2025-02-09
device debugger
quou
-6
/
+177
2025-02-09
Fix UI::Tree::layout
quou
-0
/
+1
2025-02-09
make ui windows opaque
quou
-1
/
+1
2025-02-09
query_psos
quou
-0
/
+18
2025-02-08
Check if debugger is attached and if it isn't then use normal printf
quou
-4
/
+14
2025-02-08
remove MS build
quou
-2718
/
+0
2025-02-08
ninja build for windows
quou
-1
/
+274
2025-02-08
update gitignore
quou
-3
/
+6
2025-02-08
allow specify full path for the packer
quou
-4
/
+11
2025-02-08
assert that debugdraw.csh loaded
quou
-0
/
+1
2025-02-08
fix include in shader compiler
quou
-1
/
+1
2025-02-08
create the HDR target the same size as the swapchain, not the app
quou
-2
/
+2
2025-02-08
device get swap width and height
quou
-0
/
+13
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