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The best 3D renderer
quou@disroot.org
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Makefile
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32 hours
update makefile
quou
-2
/
+10
10 days
refactoring; prep for shadows
quou
-4
/
+6
2025-02-09
Properly send lights from the CPU
quou
-6
/
+10
2025-01-28
grey cube model & material
quou
-3
/
+7
2025-01-24
start on physics
quou
-4
/
+6
2025-01-18
tonemap
quou
-4
/
+6
2025-01-18
convert models and editor to use ecs
quou
-4
/
+6
2025-01-18
ECS
quou
-4
/
+6
2025-01-14
misc refactoring
quou
-12
/
+18
2025-01-13
basic picking and debug rendering
quou
-12
/
+14
2025-01-11
use a generated makefile instead of handwritten ones
quou
-144
/
+131
2025-01-09
mipmap the environment probe
quou
-1
/
+5
2025-01-07
update the makefile
quou
-1
/
+1
2025-01-04
render a skybox
quou
-2
/
+10
2025-01-02
Simpler depth prepass shader
quou
-1
/
+8
2025-01-01
material system
quou
-2
/
+26
2025-01-01
update makefile clean to also remove .d
quou
-0
/
+2
2025-01-01
remove debugger thing
quou
-4
/
+1
2024-12-31
UI modal windows
quou
-1
/
+4
2024-12-28
converting, loading and rendering GLTF models
quou
-3
/
+17
2024-12-27
Fix linux build
quou
-2
/
+3
2024-12-27
building and running on windows with visual studio
quou
-1
/
+1
2024-12-27
3D maths
quou
-1
/
+4
2024-12-27
basic text rendering
quou
-2
/
+8
2024-12-26
seperate descriptor sets from pipelines to allow swapping out shader resource...
quou
-1
/
+4
2024-12-25
rm convtexture in make clean
quou
-0
/
+1
2024-12-23
Texture conversion and loading
quou
-3
/
+10
2024-12-22
cute asset loading system
quou
-9
/
+22
2024-12-19
basic vulkan setup
quou
-3
/
+9
2024-12-15
Windowing + keyboard and mouse input
quou
-1
/
+22
2024-12-14
initial commit
quou
-0
/
+29