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c2
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The best 3D renderer
quou@disroot.org
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path:
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c2.cpp
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36 hours
mip the specular cube properly
quou
-42
/
+72
3 days
mipmap the environment probe
quou
-23
/
+111
4 days
refactor app
quou
-88
/
+93
5 days
automagic texture transitions
quou
-3
/
+1
7 days
environment mapping
quou
-3
/
+173
7 days
cubemap support
quou
-0
/
+3
8 days
basic pbr
quou
-5
/
+5
9 days
render a skybox
quou
-0
/
+122
10 days
orbit camera
quou
-14
/
+76
11 days
Simpler depth prepass shader
quou
-0
/
+4
11 days
model instance system
quou
-30
/
+32
12 days
material system
quou
-2
/
+34
12 days
remove debugger thing
quou
-3
/
+0
12 days
ui stuf and things hmm m mmm m シ
quou
-1
/
+8
13 days
UI modal windows
quou
-3
/
+10
14 days
start UI framework
quou
-1
/
+1
2024-12-30
better ui renderer
quou
-1
/
+0
2024-12-29
add a seperate update_cbuffers function to models to avoid doing it on every ...
quou
-6
/
+7
2024-12-29
resource names
quou
-8
/
+5
2024-12-29
debug markers
quou
-1
/
+11
2024-12-29
functions to destroy objects immediately
quou
-1
/
+1
2024-12-29
add depth prepass
quou
-0
/
+11
2024-12-29
cache assets to avoid loading them more than once
quou
-1
/
+1
2024-12-29
model hierarchy support
quou
-24
/
+29
2024-12-29
seperate framebuffers and renderpasses; depth buffering.
quou
-2
/
+3
2024-12-28
converting, loading and rendering GLTF models
quou
-2
/
+49
2024-12-27
building and running on windows with visual studio
quou
-1
/
+2
2024-12-27
basic text rendering
quou
-3
/
+18
2024-12-27
allow renderpasses to specify a clear mode and pipelines to specify their vie...
quou
-1
/
+1
2024-12-26
constant buffers
quou
-2
/
+26
2024-12-26
seperate descriptor sets from pipelines to allow swapping out shader resource...
quou
-2
/
+5
2024-12-25
fix uvs
quou
-2
/
+2
2024-12-23
send textures to shaders
quou
-3
/
+20
2024-12-23
Texture conversion and loading
quou
-12
/
+30
2024-12-22
cute asset loading system
quou
-6
/
+15
2024-12-21
render a triangle
quou
-4
/
+41
2024-12-19
basic vulkan setup
quou
-3
/
+47
2024-12-15
Windowing + keyboard and mouse input
quou
-0
/
+16