Age | Commit message (Expand) | Author | Lines |
---|---|---|---|
31 hours | move shadows to a fullscreen buffer | quou | -50/+9 |
36 hours | shader globals | quou | -29/+7 |
37 hours | basic shadows | quou | -1/+67 |
10 days | refactoring; prep for shadows | quou | -7/+15 |
2025-02-09 | actually use the light colour | quou | -1/+1 |
2025-02-09 | Properly send lights from the CPU | quou | -17/+42 |
2025-01-14 | fix material.ao not being read in surface | quou | -1/+1 |
2025-01-14 | fix metalness | quou | -1/+1 |
2025-01-09 | mipmap the environment probe | quou | -2/+2 |
2025-01-06 | environment mapping | quou | -5/+12 |
2025-01-05 | implement metalness | quou | -4/+10 |
2025-01-05 | basic pbr | quou | -14/+52 |
2025-01-04 | use ambient term in surface | quou | -1/+1 |
2025-01-01 | correct tbn | quou | -2/+2 |
2025-01-01 | material system | quou | -8/+75 |
2024-12-29 | model hierarchy support | quou | -8/+8 |
2024-12-28 | converting, loading and rendering GLTF models | quou | -0/+68 |