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path: root/intermediate/surface.glsl
AgeCommit message (Expand)AuthorLines
31 hoursmove shadows to a fullscreen bufferquou-50/+9
36 hoursshader globalsquou-29/+7
37 hoursbasic shadowsquou-1/+67
10 daysrefactoring; prep for shadowsquou-7/+15
2025-02-09actually use the light colourquou-1/+1
2025-02-09Properly send lights from the CPUquou-17/+42
2025-01-14fix material.ao not being read in surfacequou-1/+1
2025-01-14fix metalnessquou-1/+1
2025-01-09mipmap the environment probequou-2/+2
2025-01-06environment mappingquou-5/+12
2025-01-05implement metalnessquou-4/+10
2025-01-05basic pbrquou-14/+52
2025-01-04use ambient term in surfacequou-1/+1
2025-01-01correct tbnquou-2/+2
2025-01-01material systemquou-8/+75
2024-12-29model hierarchy supportquou-8/+8
2024-12-28converting, loading and rendering GLTF modelsquou-0/+68