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The best 3D renderer
quou@disroot.org
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34 hours
basic shadows
quou
-1
/
+67
10 days
refactoring; prep for shadows
quou
-12
/
+28
11 days
update cube
quou
-0
/
+0
2025-02-09
actually use the light colour
quou
-1
/
+1
2025-02-09
Properly send lights from the CPU
quou
-17
/
+42
2025-01-28
grey cube model & material
quou
-0
/
+6
2025-01-19
render UI in software
quou
-21
/
+2
2025-01-18
tonemap
quou
-0
/
+85
2025-01-14
fix material.ao not being read in surface
quou
-1
/
+1
2025-01-14
fix metalness
quou
-1
/
+1
2025-01-13
basic picking and debug rendering
quou
-0
/
+53
2025-01-11
mip the specular cube properly
quou
-3
/
+69
2025-01-09
mipmap the environment probe
quou
-3
/
+47
2025-01-06
environment mapping
quou
-5
/
+12
2025-01-05
implement metalness
quou
-5
/
+11
2025-01-05
basic pbr
quou
-16
/
+54
2025-01-04
use ambient term in surface
quou
-1
/
+1
2025-01-04
render a skybox
quou
-0
/
+169
2025-01-02
Simpler depth prepass shader
quou
-0
/
+43
2025-01-01
correct tbn
quou
-2
/
+2
2025-01-01
material system
quou
-8
/
+97
2024-12-29
model hierarchy support
quou
-8
/
+8
2024-12-28
converting, loading and rendering GLTF models
quou
-0
/
+68
2024-12-27
3D maths
quou
-1
/
+12
2024-12-27
basic text rendering
quou
-0
/
+56
2024-12-26
constant buffers
quou
-1
/
+12
2024-12-26
seperate descriptor sets from pipelines to allow swapping out shader resource...
quou
-0
/
+0
2024-12-25
fix BC1 compressor
quou
-1
/
+1
2024-12-23
send textures to shaders
quou
-2
/
+17
2024-12-23
Texture conversion and loading
quou
-0
/
+0
2024-12-21
render a triangle
quou
-1
/
+12
2024-12-14
initial commit
quou
-0
/
+30