| Age | Commit message (Expand) | Author | Lines | 
|---|---|---|---|
| 2025-01-06 | environment mapping | quou | -5/+12 | 
| 2025-01-05 | implement metalness | quou | -5/+11 | 
| 2025-01-05 | basic pbr | quou | -16/+54 | 
| 2025-01-04 | use ambient term in surface | quou | -1/+1 | 
| 2025-01-04 | render a skybox | quou | -0/+169 | 
| 2025-01-02 | Simpler depth prepass shader | quou | -0/+43 | 
| 2025-01-01 | correct tbn | quou | -2/+2 | 
| 2025-01-01 | material system | quou | -8/+97 | 
| 2024-12-29 | model hierarchy support | quou | -8/+8 | 
| 2024-12-28 | converting, loading and rendering GLTF models | quou | -0/+68 | 
| 2024-12-27 | 3D maths | quou | -1/+12 | 
| 2024-12-27 | basic text rendering | quou | -0/+56 | 
| 2024-12-26 | constant buffers | quou | -1/+12 | 
| 2024-12-26 | seperate descriptor sets from pipelines to allow swapping out shader resource... | quou | -0/+0 | 
| 2024-12-25 | fix BC1 compressor | quou | -1/+1 | 
| 2024-12-23 | send textures to shaders | quou | -2/+17 | 
| 2024-12-23 | Texture conversion and loading | quou | -0/+0 | 
| 2024-12-21 | render a triangle | quou | -1/+12 | 
| 2024-12-14 | initial commit | quou | -0/+30 |