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The best 3D renderer
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model.hpp
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19 hours
sort the forward drawlist front-to-back
quou
-0
/
+1
9 days
nevermind
quou
-1
/
+0
2025-02-22
move shadows to a fullscreen buffer
quou
-0
/
+1
2025-02-22
shader globals
quou
-11
/
+5
2025-02-22
basic shadows
quou
-1
/
+6
2025-02-13
refactoring; prep for shadows
quou
-13
/
+17
2025-02-09
Properly send lights from the CPU
quou
-3
/
+14
2025-01-18
convert models and editor to use ecs
quou
-7
/
+0
2025-01-14
misc refactoring
quou
-8
/
+2
2025-01-13
improve picking by selecting the closest object
quou
-1
/
+0
2025-01-13
basic picking and debug rendering
quou
-2
/
+15
2025-01-12
calculate model bounds at compile time
quou
-0
/
+1
2025-01-06
environment mapping
quou
-0
/
+3
2025-01-02
Simpler depth prepass shader
quou
-1
/
+2
2025-01-02
model instance system
quou
-9
/
+45
2025-01-01
material system
quou
-3
/
+36
2024-12-29
add a seperate update_cbuffers function to models to avoid doing it on every ...
quou
-3
/
+6
2024-12-29
resource names
quou
-1
/
+6
2024-12-29
model hierarchy support
quou
-2
/
+10
2024-12-28
converting, loading and rendering GLTF models
quou
-0
/
+39