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The best 3D renderer
quou@disroot.org
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video.cpp
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48 hours
use a generated makefile instead of handwritten ones
quou
-1
/
+1
3 days
mipmap the environment probe
quou
-2
/
+3
4 days
Actually pay attention to the vsync flag passed into choose_swap_mode
quou
-3
/
+10
4 days
simplify texture transitions
quou
-66
/
+12
5 days
automagic texture transitions
quou
-57
/
+216
7 days
cubemap support
quou
-49
/
+274
7 days
use rgba instead of rgb for HDR since nvidia gpu doesnt support it
quou
-0
/
+4
8 days
source level shader debugging
quou
-1
/
+4
9 days
HDR texture support
quou
-0
/
+4
10 days
correct vram allocator chunk creation
quou
-1
/
+1
11 days
fix warnings
quou
-1
/
+1
11 days
Simpler depth prepass shader
quou
-1
/
+48
12 days
material system
quou
-0
/
+1
12 days
BC4 and BC5 compression
quou
-0
/
+5
12 days
improve efficiency of texture uploading
quou
-20
/
+10
12 days
vram allocator debug hooks
quou
-0
/
+17
12 days
device debug interface
quou
-37
/
+134
2024-12-30
backface culling
quou
-2
/
+10
2024-12-30
Staged_Buffer
quou
-0
/
+38
2024-12-30
correct render pass ends
quou
-6
/
+13
2024-12-29
resource names
quou
-5
/
+83
2024-12-29
debug markers
quou
-0
/
+19
2024-12-29
alpha blending
quou
-15
/
+65
2024-12-29
functions to destroy objects immediately
quou
-0
/
+19
2024-12-29
vram allocator
quou
-47
/
+255
2024-12-29
correct the default depth buffer size
quou
-2
/
+2
2024-12-29
fix depth target layout
quou
-1
/
+33
2024-12-29
Don't rebind pipelines, descriptor sets and renderpasses if it isn't necessary
quou
-7
/
+29
2024-12-29
allow binding only a portion of a cbuffer
quou
-2
/
+2
2024-12-29
fix depth only render passes
quou
-3
/
+3
2024-12-29
seperate framebuffers and renderpasses; depth buffering.
quou
-79
/
+284
2024-12-28
fix warnings
quou
-3
/
+1
2024-12-28
replace memset
quou
-14
/
+14
2024-12-28
converting, loading and rendering GLTF models
quou
-13
/
+2
2024-12-28
index buffers
quou
-7
/
+27
2024-12-28
Fix drawing with no descriptors
quou
-15
/
+21
2024-12-27
Fix linux build
quou
-4
/
+6
2024-12-27
building and running on windows with visual studio
quou
-7
/
+25
2024-12-27
correct the Pso_Key hash function
quou
-2
/
+3
2024-12-27
expose the create texture function
quou
-77
/
+78
2024-12-27
allow renderpasses to specify a clear mode and pipelines to specify their vie...
quou
-50
/
+118
2024-12-26
constant buffers
quou
-11
/
+23
2024-12-26
allow manually creating vertex formats
quou
-38
/
+67
2024-12-26
seperate descriptor sets from pipelines to allow swapping out shader resource...
quou
-109
/
+193
2024-12-25
Fix some of the object ID getters and stuff
quou
-5
/
+11
2024-12-23
send textures to shaders
quou
-8
/
+343
2024-12-23
Texture conversion and loading
quou
-108
/
+476
2024-12-22
cute asset loading system
quou
-78
/
+101
2024-12-21
render a triangle
quou
-69
/
+1120
2024-12-19
remove commented debugging code
quou
-4
/
+0
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