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#ifndef asset_hpp
#define asset_hpp

struct Arena;
struct Asset_Loader;
struct Pack_File;
struct Pack;

struct Asset {
	Asset* next;
	Asset_Loader* loader;
	virtual bool load(
		Asset_Loader* loader,
		Arena* a,
		Pack_File* f
	) = 0;
	virtual void unload(Asset_Loader* loader) = 0;
};

struct Asset_Loader {
	virtual Asset* load(Arena* a, Pack_File* f) = 0;
};

struct Asset_Arena {
	Pack* p;
	Arena* a;
	Asset* assets;

	void init(Arena* arena, const char* pack_name);
	void destroy();

	Asset* load(const char* name);
	void claim(Asset* a);
};

void register_asset_loader(
	const char* magic,
	Asset_Loader* loader
);

#endif