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#ifndef asset_hpp
#define asset_hpp
struct Arena;
struct Asset_Loader;
struct Pack_File;
struct Pack;
struct Asset {
Asset_Loader* loader;
};
struct Asset_Loader {
virtual Asset* load(
Arena* a,
Arena* s,
const char* filename,
Pack_File* f
) = 0;
virtual void unload(Asset* a) = 0;
};
struct Asset_Arena {
Pack* p;
Arena* a, * s;
struct Bucket {
char* name;
Asset* asset;
};
Bucket* assets;
int max_assets;
void init(Arena* arena, const char* pack_name, int max);
void destroy();
Asset* load(const char* name);
int bucket(const char* name);
};
void register_asset_loader(
const char* magic,
Asset_Loader* loader
);
#endif
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