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#include <stdio.h>
#include <stdlib.h>
#include "plat.h"
#include "str.h"
#include "vid_enums.h"
typedef struct {
float r, g, b;
} vec3;
typedef struct {
unsigned char r, g, b, a;
} Colour;
typedef struct {
Colour* pixels;
int w, h;
} Image;
typedef struct {
vec3 start, end;
unsigned char indices[4 * 4];
} Block;
typedef struct {
float start, end;
unsigned char indices[4 * 4];
} Block_BC4;
const char* format_names[] = {
#define x(n) #n,
texture_format_xmacro()
#undef x
};
unsigned encode_endpoint(const vec3* v) {
return
((unsigned)(v->r * 31.9999f) << 11) |
((unsigned)(v->g * 63.9999f) << 5) |
((unsigned)(v->b * 31.9999f));
}
unsigned encode_endpoint_bc4(float v) {
return (unsigned)(v * 255.0f);
}
void get_block(Block* block, Colour* pixels, int stride) {
int x, y, i;
vec3 cols[4 * 4];
vec3 palette[4];
vec3 s, e;
unsigned es, ee;
float cd;
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
Colour pixel = pixels[x + y * stride];
vec3 vec;
vec.r = (float)pixel.r / 255.0f;
vec.g = (float)pixel.g / 255.0f;
vec.b = (float)pixel.b / 255.0f;
cols[x + y * 4] = vec;
}
}
cd = -1.0f;
for (i = 0; i < 4 * 4; i++) {
int j;
vec3* a = &cols[i];
for (j = i + 1; j < 4 * 4; j++) {
vec3* b = &cols[j];
float d =
(b->r - a->r) * (b->r - a->r) +
(b->g - a->g) * (b->g - a->g) +
(b->b - a->b) * (b->b - a->b);
if (d > cd) {
cd = d;
s = *a;
e = *b;
}
}
}
es = encode_endpoint(&s);
ee = encode_endpoint(&e);
if (es == ee) {
block->start = s;
block->end.r = 0.0f;
block->end.g = 0.0f;
block->end.b = 0.0f;
for (i = 0; i < 16; i++) {
block->indices[i] = 0;
}
return;
}
if (es < ee) {
/* todo alpha */
vec3 t = s;
s = e;
e = t;
}
palette[0] = s;
palette[1] = e;
palette[2].r = 0.666666f*palette[0].r + 0.333333f*palette[1].r;
palette[2].g = 0.666666f*palette[0].g + 0.333333f*palette[1].g;
palette[2].b = 0.666666f*palette[0].b + 0.333333f*palette[1].b;
palette[3].r = 0.333333f*palette[0].r + 0.666666f*palette[1].r;
palette[3].g = 0.333333f*palette[0].g + 0.666666f*palette[1].g;
palette[3].b = 0.333333f*palette[0].b + 0.666666f*palette[1].b;
for (i = 0; i < 4 * 4; i++) {
vec3* col = &cols[i];
int closest = 0, j;
float cd = 99999.0f;
for (j = 0; j < 4; j++) {
vec3* p = &palette[j];
float d =
(p->r - col->r) * (p->r - col->r) +
(p->g - col->g) * (p->g - col->g) +
(p->b - col->b) * (p->b - col->b);
if (d < cd) {
cd = d;
closest = j;
}
}
block->indices[i] = closest;
}
block->start = s;
block->end = e;
}
void compress_block(const Block* block, FILE* f) {
int i;
unsigned start = encode_endpoint(&block->start);
unsigned end = encode_endpoint(&block->end);
unsigned indices = 0;
fwrite(&start, 1, 2, f);
fwrite(&end, 1, 2, f);
for (i = 0; i < 4 * 4; i++) {
indices |= block->indices[i] << (i * 2);
}
fwrite(&indices, 1, 4, f);
}
void get_block_bc4(
Block_BC4* block,
Colour* pixels,
int stride,
int channel
) {
int x, y;
float palette[8];
palette[0] = 0.08f;
palette[1] = 0.92f;
float biggest = -1.0f;
float smallest = 1.0f;
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
uint8_t* pixel = (uint8_t*)&pixels[x + y * stride];
float v = (float)pixel[channel] / 255.0f;
if (v > biggest) biggest = v;
if (v < smallest) smallest = v;
if (v > palette[0]) palette[0] = v;
if (v < palette[1]) palette[1] = v;
}
}
if (biggest == smallest) {
int i, idx = 1;
block->end = biggest;
if (palette[0] > 0.9f) {
idx = 0;
block->start = smallest;
block->end = 0.0f;
} else
block->start = 1.0f;
assert(block->start > block->end);
for (i = 0; i < 16; i++)
block->indices[i] = idx;
}
if (biggest > 0.92f && smallest < 0.08f) {
float t = palette[1];
palette[1] = palette[0];
palette[0] = t;
palette[2] = (4.0f * palette[0] + 1.0f * palette[1]) / 5.0f;
palette[3] = (3.0f * palette[0] + 2.0f * palette[1]) / 5.0f;
palette[4] = (2.0f * palette[0] + 3.0f * palette[1]) / 5.0f;
palette[5] = (1.0f * palette[0] + 4.0f * palette[1]) / 5.0f;
palette[6] = 0.0f;
palette[7] = 1.0f;
} else {
palette[2] = (6.0f * palette[0] + 1.0f * palette[1]) / 7.0f;
palette[3] = (5.0f * palette[0] + 2.0f * palette[1]) / 7.0f;
palette[4] = (4.0f * palette[0] + 3.0f * palette[1]) / 7.0f;
palette[5] = (3.0f * palette[0] + 4.0f * palette[1]) / 7.0f;
palette[6] = (2.0f * palette[0] + 5.0f * palette[1]) / 7.0f;
palette[7] = (1.0f * palette[0] + 6.0f * palette[1]) / 7.0f;
}
block->start = palette[0];
block->end = palette[1];
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
uint8_t* pixel = (uint8_t*)&pixels[x + y * stride];
float v = (float)pixel[channel] / 255.0f;
float d = 100.0f;
int i;
for (i = 0; i < 8; i++) {
float d2 = (v - palette[i]);
d2 = d2 < 0.0f? -d2: d2;
if (d2 < d) {
d = d2;
block->indices[x + y * 4] = i;
}
}
}
}
}
void compress_block_bc4(const Block_BC4* block, FILE* f) {
int i;
unsigned start = encode_endpoint_bc4(block->start);
unsigned end = encode_endpoint_bc4(block->end);
uint64_t indices = 0;
fwrite(&start, 1, 1, f);
fwrite(&end, 1, 1, f);
for (i = 0; i < 4 * 4; i++) {
indices |= ((uint64_t)block->indices[i]) << (i * 3);
} /* 48 bits of indices */
fwrite(&indices, 1, 6, f);
}
void compress_bc1(Colour* pixels, int w, int h, FILE* f) {
int x, y, cw, ch;
Block block;
cw = w / 4;
ch = h / 4;
for (y = 0; y < ch; y++) {
for (x = 0; x < cw; x++) {
get_block(&block, &pixels[x * 4 + y * 4 * w], w);
compress_block(&block, f);
}
}
}
void compress_bc4(Colour* pixels, int w, int h, FILE* f) {
int x, y, cw = w / 4, ch = h / 4;
Block_BC4 block;
for (y = 0; y < ch; y++) {
for (x = 0; x < cw; x++) {
get_block_bc4(&block, &pixels[x * 4 + y * 4 * w], w, 0);
compress_block_bc4(&block, f);
}
}
}
void compress_bc5(Colour* pixels, int w, int h, FILE* f) {
int x, y, cw = w / 4, ch = h / 4;
Block_BC4 a, b;
for (y = 0; y < ch; y++) {
for (x = 0; x < cw; x++) {
Colour* p = &pixels[x * 4 + y * 4 * w];
get_block_bc4(&a, p, w, 0);
get_block_bc4(&b, p, w, 1);
compress_block_bc4(&a, f);
compress_block_bc4(&b, f);
}
}
}
void convert(Image* image, Texture_Format target, FILE* f) {
fwrite("TXTR", 1, 4, f);
fwrite(&image->w, 1, 4, f);
fwrite(&image->h, 1, 4, f);
fwrite(&target, 1, 4, f);
switch (target) {
case texture_format_bc1:
compress_bc1(image->pixels, image->w, image->h, f);
break;
case texture_format_bc4:
compress_bc4(image->pixels, image->w, image->h, f);
break;
case texture_format_bc5:
compress_bc5(image->pixels, image->w, image->h, f);
break;
default:
print_err("Unsupported target format.\n");
pbreak(40);
}
}
Texture_Format texture_format_from_string(const char* s) {
int i, e = sizeof format_names / sizeof *format_names;
for (i = 0; i < e; i++)
if (string_equal(s, format_names[i]))
return (Texture_Format)i;
print_err("Invalid texture format %s\n", s);
pbreak(10);
return (Texture_Format)0;
}
int main(int argc, const char** argv) {
FILE* outfile, * infile;
char bmp_magic[2];
unsigned bmp_offset;
int bmp_w, bmp_h, s, x, y;
unsigned short bmp_bits;
Colour* buffer;
Image img;
Colour pixel;
Texture_Format target;
if (argc < 4) {
print_err("Usage: %s infile outfile format.\n", argv[0]);
return 1;
}
infile = fopen(argv[1], "rb");
if (!infile) {
print_err("Failed to open %s.\n", argv[1]);
return 2;
}
target = texture_format_from_string(argv[3]);
fread(bmp_magic, 2, 1, infile);
if (bmp_magic[0] != 'B' || bmp_magic[1] != 'M') {
print_err("Not a valid bitmap file.\n");
return 3;
}
fseek(infile, 10, SEEK_SET);
fread(&bmp_offset, 4, 1, infile);
fseek(infile, 18, SEEK_SET);
fread(&bmp_w, 4, 1, infile);
fread(&bmp_h, 4, 1, infile);
fseek(infile, 28, SEEK_SET);
fread(&bmp_bits, 2, 1, infile);
if (bmp_bits != 32) {
print_err("Bitmap must have 32 bit pixels. Instead has %d bit pixels.\n", bmp_bits);
return 4;
}
if (bmp_w % 4 != 0 || bmp_h % 4 != 0) {
print_err("Bitmap must have a size divisible by four.\n");
return 5;
}
fseek(infile, bmp_offset, SEEK_SET);
s = bmp_w * bmp_h;
buffer = malloc(s * 4);
/* Flip & read. */
for (y = 0; y < bmp_h; y++) {
for (x = 0; x < bmp_w; x++) {
unsigned char t;
fread(&pixel, 1, 4, infile);
t = pixel.r;
pixel.r = pixel.b;
pixel.b = t;
if (pixel.a == 0) {
pixel.r = 0;
pixel.g = 0;
pixel.b = 0;
}
buffer[x + (bmp_h - y - 1) * bmp_w] = pixel;
}
}
outfile = fopen(argv[2], "wb");
if (!outfile) {
print_err("Failed to open %s.\n", argv[2]);
return 6;
}
img.pixels = buffer;
img.w = bmp_w;
img.h = bmp_h;
convert(&img, target, outfile);
fclose(outfile);
return 0;
}
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